Unity3D and the Oculus Rift

所在平台: Udemy

课程主页: https://www.udemy.com/course/unity3d-and-the-oculus-rift/

课程评论:没有评论

第一个写评论        关注课程

课程简介

**Unity3D与Oculus Rift虚拟现实开发课程总结** 本课程旨在教授学员如何利用Unity3D引擎和Oculus Rift头显开发自己的虚拟现实(VR)游戏。课程内容深入,超越了基础设置,专注于VR开发的关键技术。 **核心内容包括:** * **头戴追踪的应用:** 如何利用头戴追踪实现瞄准和射击等核心VR交互。 * **射线投射(Raycasting):** 学习如何通过射线投射分析玩家注视的物体,并触发相应的功能。 * **世界点获取与导航:** 演示如何获取玩家的注视点,并控制角色移动到该位置,以及实现传送功能,用于探索模型中的场景。 * **用户界面(UI)开发:** 介绍多种VR用户界面的控制技术,包括基于注视点的输入方式。 本课程时长约1小时,但内容紧凑充实,能为有意投身VR开发的学习者提供宝贵的知识和技能,助其抢占先机。

课程评论(0条)

课程详情

This course tackles the hot topic of "virtual reality". This tutorial is not a guide to implementing a specific game, it rather gives you the tools and knowledge to implement your own VR games. Unlike other courses about the oculus rift, this course does not stop after the setup. We take a look at the things that really matter for VR development. Without wasting time we quickly proceed with interesting and important topics that go beyond setting up a simple character to walk around in VR. Besides using the headtracking for shooting objects, we see how raycasting can be used to analyse and trigger functions at an object which is being looked at. Further topics are dealt with, such as user interfaces and more. Get a head start by taking this course.In the course, we take a look at different techniques that are crucial to VR development, such as:-using the headtracking for aiming and shooting-raycasts to analyse an object which is being looked at-retrieve the world point, at which the player is looking to send a character there-teleport the player to visit interesting sites of a model-various controls for user interfaces (look based input and more)The length of the course is about 1 hour, but as the course is rather dense, you will get much more content than you would expect from an hour long tutorial.

课程标签

0人关注该课程

主题相关的课程