Unity Virtual Reality (VR) Development: No Coding Approach

所在平台: Udemy

课程主页: https://www.udemy.com/course/unity-vr-dev-no-coding-required/

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课程名称:Unity虚拟现实(VR)开发:无需编程的方法 课程概述: 欢迎参加Udemy首个无需编程的VR开发课程,使用VRTK 4。学习如何构建自己的VR应用和游戏,并能够在Oculus和Steam VR设备上部署。本课程将教会你使用世界一流的Unity引擎进行VR应用开发的所有必要知识。课程由一位经过iDTech认证的讲师及《Unity虚拟现实开发与VRTK4:一种无编码方法的沉浸式VR体验、游戏和应用的开发》一书的作者Chris Coutinho主讲,该书已由Apress出版并可在全球的Amazon和Springer商店购买。 课程将介绍使用Unity开发VR应用的基础知识,VRTK是与Unity结合的战斗成熟的VR解决方案,这样的组合极大地推动了VR开发的变化。课程中无需编写任何代码,学生将能够创建复杂的VR机制,超越市场上其他任何工具包。 课程的最终目标是构建一个完整的VR框架,学生可以在此基础上开发任何VR游戏或体验。学习者将逐步掌握VRTK 4,最终使用自己构建的框架制作迷你游戏。这一过程将帮助学生在无须深入编码的情况下,实现复杂的开发目标。不需要编程技能,课程将带来清晰的学习路径和充足的实践机会。 课程适合初学者到中级Unity用户,建议具备基本的场景编辑知识和对Unity Prefabs及事件的基本了解。学生需要使用具有6个自由度(DOF)的VR头显,如HTC Vive、Oculus Rift或Oculus Quest(1和2均可),并建议使用链接线以便于快速测试和构建。 Chris Coutinho鼓励学生成为VR先锋,开创未来。课程将持续更新,以适应VRTK的发展。

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Welcome to Udemy's first, No Coding Required, VR development course, using VRTK 4. Build once and deploy to both Oculus and Steam VR devices.This course, teaches you everything you need to know to build your very own VR apps and games using the world class Unity Engine.I am an Emeritus certified iDTech instructor and also the author of the book 'Unity® Virtual Reality Development with VRTK4: A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps' published by Apress and available World wide on the Amazon and Springer stores. The entire completed advanced VR Framework, is available for download, within Section 13 of the course, once you enrol. Unity is the top rated game engine, when it comes to developing VR apps and games. VRTK on the other hand is a battle-tested VR solution for Unity. Several block buster games have been made using Unity and VRTK 3.x. VRTK 4 in conjunction with Unity, has changed the dynamics of VR development. No other game engine comes even close, to providing you with such advanced functionality for VR development, as does VRTK 4 with Unity.From a toolkit standpoint, there are several free, as well as paid toolkits out there, for VR development, including Unity's very own XR interaction toolkit. However, none of these toolkits, provide you with the advanced functionality that VRTK 4 provides, out of the box. There is currently no toolkit out there, that would allow you to create such advanced VR mechanics, without the need to write a single line of code.The 2 most prominent VR Toolkits on the Unity Asset Store cost approximately $60 and you don't get the Arm swinging mechanic, different gliding locomotion styles, a rotatable teleport arrow head pointer, a 3D spatial hand interactable UI, a spatial simulator that works with a X Box Controller and a no coding approach. For one of these toolkits, for the climbing mechanic alone, you have to shell out an extra $60, resulting in a whopping amount of $120, for a VR toolkit. Over and above this, the learning curve is not easy, as tutorials do not exist or are scarce, and the manuals are poorly written, calling on you to rely on forums and community members, to help you out. Try to rebuild the mini game in this course, without writing a single line of code, using any other VR framework or toolkit currently available on the Asset store, even Unity's very own XR Interaction toolkit. It wont be possible. In this course, you will not be called upon to launch Visual Studio, even once. No programming skills are required!There's a popular English saying, "Give a person a fish and you feed him/her for a day. Teach a person to fish and you feed him/her for a lifetime." In this course I give you the lifetime lesson. Using Unity and VRTK 4, you will build a complete framework from scratch, that can be used as the foundation, for building any VR game or experience. Towards the end of this course, you will utilize the framework you have built, to create your very own mini game. This course makes understanding VRTK 4, super easy, and the framework you develop, will be one massive cohesive, lean, mean machine. At the end of this course, you will have an advanced VR framework, that you could even publish!You can even, enhance the mini game further, using the ideas provided within this course, and publish your game to both Oculus, and Steam.This course is aimed at beginner to intermediate Unity users who need to know their way about the Unity editor, for basic scene editing. A basic knowledge on how Unity Prefabs function and a basic understanding of how events work in general, would be helpful. You don't need to know how to write any event code.This course will take you through everything, step by step and give you plenty of practice.You will need to have access to a 6 DOF (degrees of freedom) headset for Steam VR, or Oculus only. This course cannot be taken using a 3 DOF headset, as you need to be able to move around within your world.You could use a Steam VR headset like the HTC Vive, or an Oculus Rift, or an Oculus Quest (both 1 and 2 will work fine), which are some of the more popular, 6 DOF headsets available, and the ones this course has been tested against.If using the Oculus Quest, it would be advisable to have a link cable, as deploying a build to the headset, each time you test is not very practical, and would be time consuming. Please use Udemy's Q & A, for any explanations you seek from my end, related to this course.This course will continue to be updated, as VRTK evolves.Become a VR pioneer now, and create the future!- Chris Coutinho

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