Unity Virtual Reality Dev: Beat Boxer, a Rhythm Fitness Game

所在平台: Udemy

课程主页: https://www.udemy.com/course/unity-virtual-reality-vr-development-a-beat-boxer-game/

课程评论:没有评论

第一个写评论        关注课程

课程简介

课程名称:Unity虚拟现实开发:节拍拳击手,节奏健身游戏 课程概述:欢迎参加“VR节拍拳击手”游戏开发课程,在这里你将学习如何创建一款类似于极受欢迎的节奏健身游戏,如Beat Saber和Super Natural的克隆游戏。通过构建一次,轻松部署到Oculus和Steam VR设备。课程将教授你使用世界顶级的Unity引擎(最新LTS版本2020.4.x)构建属于自己的VR节拍拳击手节奏健身游戏所需的一切知识。我是一位认证的Emeritus iDTech讲师,也是《Unity®虚拟现实开发与VRTK4:无编码开发沉浸式VR体验、游戏和应用的实用指南》的作者,该书由Apress出版,并在Amazon和Springer商店全球销售。Unity是开发VR应用和游戏的顶级引擎,而VRTK则是Unity的经过测试的VR解决方案。利用VRTK 4和Unity,可以实现前所未有的VR开发功能。 本课程将让你轻松理解VRTK 4,开发的节拍拳击手游戏是一个完整的游戏,你甚至可以将其发布到Oculus和Steam平台。VRTK 4框架处理了VR机制所需的繁重工作,你只需添加少量额外的代码,使其按你的意图运作。完成课程后,你将能够创造出像Super Natural和Beat Saber这样令人惊叹的节奏健身游戏。 本课程面向初学者到中级的Unity用户,需具备基本的场景编辑能力和C#编程知识,包括类、方法、基本变量类型、if语句和循环的概念。课程将逐步引导你,提供丰富的实践机会。 你需要拥有一个支持6自由度(6 DOF)的头显设备,如HTC Vive、Oculus Rift或Oculus Quest(1和2均可用),这是课程测试的设备。如果使用Oculus Quest,建议使用连接线,因为每次测试时部署构建到头显上将不太实用且耗时。课程提供的Q&A环节可用于解答相关问题。 本课程将持续更新,以应对新的VR机制。现在就成为VR游戏开发者,创造一些令人惊叹的游戏吧! - 克里斯,Game Works

课程评论(0条)

课程详情

Welcome to the 'VR Beat Boxer', game development course, where you will learn to create a clone, of the extremely popular rhythm fitness games like Beat Saber, and Super Natural. Build once and deploy to both Oculus and Steam VR devices, with ease.This course, teaches you everything you need to know, to build your very own VR Beat Boxer rhythm fitness game, using the world class Unity Engine, latest LTS version 2020.4.x.I am an Emeritus certified iDTech instructor and also the author of the book 'Unity® Virtual Reality Development with VRTK4: A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps' published by Apress and available world wide on the Amazon and Springer stores. Unity is the top rated game engine, when it comes to developing VR apps and games. VRTK on the other hand is a battle-tested VR solution for Unity. Several block buster games have been made using Unity and VRTK.VRTK 4 in conjunction with Unity, has changed the dynamics of VR development. No other game engine comes even close, to providing you with such advanced functionality for VR development, as does VRTK 4 with Unity.This course makes understanding VRTK 4, super easy, and the Beat Boxer game you develop, will be a complete game, you could even publish to both Oculus and Steam. The VRTK 4 framework takes care of all the heavy lifting, in terms of VR Mechanics required. You only add a little extra code, to pull it all together, the way you want it to work. Once you have taken this course, you will be poised, to create amazing rhythm fitness games, like Super Natural an Beat Saber.This course is aimed at beginner to intermediate Unity users, who need to know their way about the Unity editor, for basic scene editing. A basic knowledge of C# programming for Unity is also required, where you need to know what a Class is, what a method is, have knowledge about C#'s basic variable types, if statements and loops. This course will take you through everything, step by step and give you plenty of practice along the way.You will need to have access to a 6 DOF (degrees of freedom) headset, for Steam VR or Oculus only. You could use a Steam VR headset like the HTC Vive, or an Oculus Rift, or an Oculus Quest (both 1 and 2 will work fine), which are some of the more popular, 6 DOF headsets available, and the ones this course has been tested against.If using the Oculus Quest, it would be advisable to have a link cable, as deploying a build to the headset, each time you test is not very practical, and would be time consuming. Please use Udemy's Q & A, for any explanations you seek from my end, related to this course.This course will continue to be updated, as new VR mechanics evolve. Become a VR Game Developer now, and create some amazing Games!- Chris, Game Works

课程标签

0人关注该课程

主题相关的课程