Unity UI Toolkit

所在平台: Udemy

课程主页: https://www.udemy.com/course/unity-ui-toolkit/

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课程名称:Unity UI Toolkit 课程概述:本课程旨在使用Unity UI Toolkit包设计和实现游戏中常见的用户界面。UI Toolkit使得拥有网页开发背景的人员能够更轻松地在Unity中创建用户界面。 适合人群:该课程为高级课程,适合那些已经掌握Unity基础知识,并希望学习如何使用SOLID设计原则为游戏添加用户界面的人。 课程要求: - 扎实的C#编程基础 - 以往使用Unity的经验 学习内容包括: - 如何使用Unity的新UI Toolkit和UI Builder - 如何通过ScriptableObjects实现保存系统 - 如何使用ScriptableObjects管理场景 - 如何使用Unity的Addressable Asset System - 如何创建自定义控件 - 如何设计一个显示从Google云平台下载的资源进度的加载屏幕 - 如何设计主菜单 - 如何实现生命值条 - 如何编写高效且模块化的代码 - 如何创建一个可调节游戏音量和分辨率的设置界面 - 如何实现一个暂停菜单,使游戏在保持打开状态时暂停 - 如何使用USS属性 - 如何创建能适应不同屏幕尺寸的响应式用户界面 如果您对以上内容感兴趣,请加入我,我们课程中见!

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In this course, we will design and implement user interfaces that are common across all games, using the Unity UI Toolkit package. The UI Toolkit makes it easier for people with a web developer background to create user interfaces in Unity.Who is this course for?This is an advanced course designed for those who already have a fundamental grasp of Unity, and want to learn how to add user interfaces to their game using SOLID design principles.Are there any course requirements?A solid understanding of C#Previous experience using UnityWhat you will learn:How to work with Unity's new UI Toolkit and UI BuilderHow to implement a save system using ScriptableObjectsHow to manage scenes using ScriptableObjectsHow to use Unity's Addressable Asset SystemHow to create custom controlsHow to create a loading screen that displays the progress of assets being downloaded from Google's Cloud PlatformHow to design a main menuHow to implement a health barHow to write code that's efficient and modular How to create a settings screen that can be used to adjust the game's volume and resolutionHow to implement a pause menu that pauses the game as long as it remains openHow to make use of USS propertiesHow to create responsive user interfaces that adjust to various screen sizesIf all this sounds appealing to you, please join me, and I'll see you inside the course.

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