Unity Tutorial: PacMan 3D

所在平台: Udemy

课程主页: https://www.udemy.com/course/unity-tutorial-pacman-3d/

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课程简介

Unity 教程:吃豆人 3D 这门课程(约 8 小时,Unity 4.6+ 版本)将指导您使用 Unity 游戏引擎和 Inkscape 软件从头开始创建一个 3D 版的吃豆人游戏。 **主要学习内容:** * **Unity 基础:** 学习如何在 Unity 中创建完整的游戏流程,包括设置游戏场景和组织层级结构。将学习使用 Canvas 系统来处理图形和计分。 * **C# 编程:** 使用 Monodevelop(或 Visual Studio)编写 C# 脚本来实现游戏功能。您将学习如何实现 ghosts 的寻路算法(A\* 路径查找)以及还原游戏中 ghosts 的其他行为。 * **Inkscape 绘图:** 学习 Inkscape 的基础知识,以便创建游戏所需的图形。 **课程定位:** 这是一门**中级**课程,适合已有 Unity 和 C# 基础的学习者。初学者可能会遇到一些挑战,但课程视频会提供详细的指导。 **课程成果:** 完成课程后,您将能够独立创建 3D 版吃豆人游戏的关卡。 *注:课程素材可单独获取,您也可以自行创建。*

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课程详情

In this Course you will learn how to create your own PacMan Game using the Unity Game Engine & Inkscape for the Grafics. For the functionality we write C# Code in Monodevelop.This course is an Intermediate course, so if you have trouble in any case, write me a message or Q & A, and i'll help as best as i can. If you are beginner, you might have some trouble to follow, but the videos will guide you through the complete course. Don't forget you only become better if you repeat things and keep on learning!Unity (5.6)You will learn to create the complete process in Unity and setup everything neededI will show you how you can setup the playfield and organize the Hierarchy. We use the Canvas System for Grafics or Score later which requires Unity 4.6+C# (Monodevelop)We will put in functionality with scripts using Monodevelop and C# (you can also use Visual Studio)We will implement A* to simplify pathfinding for the ghostsWe will create all other behaviors the ghosts had in the original gameInkscapeYou will learn the basics how you can create the Grafics on your own using Inkscape. You can also use any other software.Course MaterialAssets separately available! Feel free to create your own.ConclusionAs a result of this course you should be able to create your own levels for a PacMan Game in 3D.So what are you waiting for?Let's make your dream game a reality!!Level: IntermediateVideo Course Length: ~8hours Unity Version required: 4.6+

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