Write Unity CG Shaders From Scratch (2D, 3D)

所在平台: Udemy

课程主页: https://www.udemy.com/course/unity-shader-development/

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课程简介

课程名称:从零开始编写Unity CG着色器(2D, 3D) 课程概述: 在这个课程中,您将学习如何从零开始编写自己的CG/HLSL着色器代码,深入理解幕后发生的复杂细节。我们将不依赖材质编辑器,而是将其用作原型工具,帮助您开发独特的视觉效果,确保既美观又高效。 本课程的讲师是Benjamin Swee,他在多个游戏公司工作过,是《漫威对决》、《速度与激情游戏》及数个《传奇》系列游戏的首席渲染工程师。他的经验让他在创建内部渲染系统方面十分成熟。课程将结合创意思维与真实的行业经验,传授在今天发布的游戏中使用的最佳实践。 着色器对于许多人来说是一个神秘的领域,本课程的目标是帮助您揭开这个黑箱的面纱。此外,课程将持续更新,讲师希望听取学员的反馈,以便添加更多内容。 适合对象:对个人游戏开发感兴趣的开发者,以及希望提升行业技能的专业人士。

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Write Unity CG Shaders From Scratch (2D, 3D)Have you ever wanted to write your own CG/HLSL shader code from scratch? Do you need help with understanding the intricate details of what happens on the back end? Learn to write shaders without the help of the material editor, and rather use the material editor as a prototyping tool?In this Unity CG course, I will be teaching you the fundamentals of shader code so that you can write, create and develop unique looks that not only look amazing but run optimally too.These techniques can be used for personal game development, and I will also go over best practices that can be used on the job in larger game companies.My name is Benjamin Swee, your course instructor. I have been working at various game companies and been a Lead Rendering Engineer on popular titles such as Marvel Contest of Champions, Fast and the Furious games, & a few Lineage titles.My role was often solo, as such I would create complete in-house rendering systems.In this course, I not only want to bring you creative thinking when it comes to rendering, but also real-world industry experience, and the best practices that are used in titles that are launched today.Shaders are a black box to many, I aim to unbox itNote that this course is a work in progress. I plan on continually updating it. Let me know in the course messages, what moreyou want to see!

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