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所在平台: Udemy |
课程主页: https://www.udemy.com/course/unity-procedural-generation/
课程评论:没有评论
## Unity 程序化生成:打造无限游戏关卡 本课程将教授如何使用程序化生成技术,在 Unity 中创造无限、动态的游戏世界,告别手动设计每一处细节的繁琐。 **核心内容:** * **算法编码与关卡重玩性:** 学习编写自定义算法,创建每次游玩都感觉焕然一新的可重玩关卡。 * **程序化地图生成:** 从生成包含房间和通道的地牢布局开始,利用 Scriptable Objects 实现轻松布局定制,确保关卡多样性。 * **2D 到 3D 关卡转换:** 运用 Marching Squares 算法将 2D 布局转化为细节丰富的 3D 关卡,仅使用 16 种图块,极大地节省开发时间。 * **运行时动态 NavMesh 生成:** 实现运行时动态生成 NavMesh,让玩家能够无缝探索新生成的关卡。 * **关卡内容填充:** 利用基于规则的系统,在关卡中填充宝藏、敌人和装饰品,并学习防止内容重复的技巧,保持玩家的参与度。 * **高级 C# 技能提升:** 学习 lambda 表达式、表达式体成员和 System.Linq 等高级 C# 概念。 **课程要求:** * 熟悉 Unity 的 UI、GameObject 和 Prefab。 * 掌握 C# 的基础知识,包括循环、类和变量。 **课程收益:** * 掌握程序化关卡设计的强大系统。 * 深化对高级 C# 概念的理解。 * 能够独立或与小团队合作,打造无限游戏世界。 **这门课程适合:** * 希望探索程序化生成以创建动态游戏世界的 Unity 开发者。 * 寻求提升 C# 编码技能的学习者。 * 致力于打造 RPG 或 Roguelike 游戏的开发者。
Want to make game levels using procedural generation? It's one of the most powerful ways to create infinite, dynamic game worlds without designing every single detail by hand.Learn how to code your own algorithms and build replayable levels that feel fresh every time! No more designing every corner-let the code do the heavy lifting!You'll start by generating a dungeon layout with rooms and hallways. Using Scriptable Objects, you'll customise layouts effortlessly, making sure no two levels feel the same. Say goodbye to repetitive level design-your game world will evolve with every play-through.Next, you'll turn your 2D layouts into a fully realised 3D game level. We'll harness the power of the Marching Squares algorithm to create detailed levels with only 16 tiles. If you're a solo dev or working with a small team, this trick will save you heaps of time and effort.Navigation is key, so we'll dynamically generate a NavMesh at runtime.This means your player can seamlessly explore every new dungeon layout without breaking immersion. Whether you're building an RPG or a roguelike, this skill will come in handy!But what's a dungeon without loot and baddies? Using a rule-based system, you'll populate your levels with treasure, enemies, and decorations. You'll also learn techniques to prevent everything from looking too repetitive-because variety keeps players engaged.Along the way, we'll level up your C# skills with advanced concepts like lambda expressions, expression-bodied members, and System.Linq. If you've got the basics of C# down and want to push your coding skills further, you're in for a treat.This course is perfect for anyone who knows their way around Unity's UI, GameObjects, and Prefabs. If you can handle loops, classes, and variables in C#, you're ready to level up your skills with procedural generation.By the end of this course, you'll have a robust system for procedural level design, plus a sharper understanding of advanced C# concepts. Ready to apply these techniques to your own projects and build infinite game worlds? Let's dive in and start coding!