Unity NEW Multiplayer Photon Fusion Game Development Course!

所在平台: Udemy

课程主页: https://www.udemy.com/course/unity-multiplayer-2dgame-fusion/

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课程名称:Unity NEW Multiplayer Photon Fusion Game Development Course! 课程概述: 在这门课程中,您将学习如何使用Unity和Photon开发2D多人游戏,特别是使用新网络解决方案Fusion。课程内容深入探讨多人游戏开发的各种主题,包括客户端-主机模型、客户端预测、服务器和解、代理、固定更新网络等。您将学习如何创建匹配大厅系统,包括如何加入特定房间或创建随机房间,使用Fusion进行对象池管理,重生逻辑、游戏计时器与结束逻辑、玩家聊天气泡逻辑等。此外,课程还将提供与每个视频相关的项目文件及额外推荐链接,并允许您加入Discord频道进行交流和互助。 课程所学内容包括: - 理解服务器-客户端模型的基本原理; - 创建匹配大厅,作为主机创建房间或作为客户端加入房间; - 理解代理及不同的插值方法; - Fusion中的对象池管理; - 玩家重生逻辑、计时器和结束逻辑; - 玩家聊天气泡逻辑、伤害与生命值逻辑; - 同步玩家视觉效果,如武器反冲、射击特效和动画; - 测试延迟的模拟方法; - 使用ParrelSync进行客户端和主机的简单测试。 课程将针对任何重要的API更改进行更新,确保您能够掌握最新技术。加入课程,开始使用Fusion在Unity中创建您的2D多人游戏吧!期待在Discord频道见到你!

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Summary -Hey there, fellow indie game developer! if you're interested in learning how to create a 2D multiplayer game with Fusion, then very cool, welcome - In this Udemy course, we'll dive deep into the world of multiplayer game development using Unity and the new networking solution, Fusion (made by the developers from Photon). We will learn about the fancy topics such as - client-host model, client-side prediction, server reconciliation, proxies, fixed update network and so on.You'll learn how to create a lobby matchmaking system, including joining specific rooms/creating random ones, create object pooling with Fusion, respawn logic, match timers and end logic, player chat bubble logic, and more!And don't worry about missing out on anything - this course will be updated for any major API changes. Plus, you'll receive project files at the end of each video, along with extra recommended links about the current subject. And to top it all off, you'll have access to a Discord channel where you can get help and help others!So if you're interested in learning multiplayer development and more specifically how to work with Fusion, then enroll in this course today and start creating your own 2D multiplayer game in Unity with Fusion. What do you Get?Project files at the end of each video.Link to the Discord channel where you can get help and help others! Extra recommended links at the end of each video about the current topic.Game assets throughout all of the course.Course Strong Points-Learning the fundamentals of the server-client model (why do we want to use this kind of amodel), explaining what is client side prediction, server reconciliation and so on.Lobby matchmaking - Create room as a host, join a specific room as a client, join a random room or create one.Understanding what are proxies, different ways we interpolate them, fixed update network etc.Object pooling with Fusion for all network objects.Respawn logic.Match timer and end logic.Player chat bubble logic.Player damage and health logic.Syncing player visuals - weapon kick, fire muzzle effect, animations etc.How to simulate lag for testing.How to easily test a client and a host (using ParrelSync).Course will be updated for any major API changes!.And moreSo that's about it, see you in the Discord channel!

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