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所在平台: Udemy |
课程主页: https://www.udemy.com/course/unity-input-system-rebind/
课程评论:没有评论
**课程名称:Unity 新版输入系统终极指南与按键重绑定** **课程概述:** 本课程专为在Unity新版输入系统方面遇到困难,或希望将旧项目迁移并构建功能性按键重绑定系统的学习者量身打造。课程准备了2D平台和2D俯视角RPG项目模板,学员可下载解压后通过Unity编辑器打开,以便跟随学习。当然,学员也可使用自己的项目素材。课程还将简要分析Unity官方3D素材的输入处理方式,了解其工作流程。 **核心学习内容:** 学员将深入学习Unity新版输入系统的四种主要使用方式: 1. **直接输入 (Direct Input)** 2. **嵌入式操作 (Embedded Actions)** 3. **操作资产 (Actions Asset)** 4. **玩家输入组件 (Player Input Component)** 其中,部分方式包含多种迭代实现,课程将全面深入讲解,帮助学员根据自身游戏需求和编码风格选择最适合的方案。 **重点项目:自定按键重绑定系统** 课程的最后部分将专注于构建一个独一无二的自定义按键重绑定系统。该系统对于开发高质量的商业游戏至关重要,因为缺乏按键重绑定功能可能导致Steam等平台上的负面用户评价。良好的用户体验要求玩家能够根据个人需求调整游戏和控制设置。 本课程的按键重绑定系统具有以下特点: * **自动检测和交换重复绑定:** 智能处理用户可能不小心设置的重复按键。 * **持久化更改:** 实现按键设置的保存,确保在不同游戏会话中保持一致。 通过本课程,学员将提升游戏开发技能,正确掌握Unity新版输入系统,并能够创建专业的按键重绑定系统,为玩家提供个性化的控制体验。 **客户支持:** 讲师将积极回复所有学员的疑问,提供必要的帮助。
** NEW COURSE **If you struggle with the new Input System, or you want to transfer your projects from the old input system and create a functional rebinding system, then you are at the right place. You can easily follow the course by downloading Unity projects: 2D Platformer and 2D top-down RPG perspective. After you download them, unzip them and open them through Unity Editor. Then you are ready to start following the lectures. Of course, if you wish, you can use your assets. We will also quickly analyze the input of Unity's official 3D asset and see which workflow they use. In this course, you will learn how to use the new Input System in 4 main ways:DirectEmbedded ActionsActions AssetPlayer Input ComponentSome of the main ways have iterations within them, and of course, we will go through all those iterations. This gives you knowledge and options to choose what is the best option for your game and coding style. In the last part of the course, we will create a custom rebinding system. This system is really important if you want to make serious commercial games. Trust me, I have seen it multiple times, you can get negative reviews on Steam if you don't have a rebinding system. User experience is limited if players can't adjust the game and controls for their needs. So, every commercial game needs a rebinding system. The rebinding system from this course is unique, you won't find tutorials about it anywhere else. The system will automatically detect and swap duplicate bindings. The changes are persistent, meaning they will be preserved between play sessions. So, improve your game development skills, learn the new input system in the right way, and create a professional rebinding system that players can use to set up custom controls. Customer Support:I respond to all messages if you get stuck anywhere or need help.Thank you for your time and see you in the course lessons.