Unity Games Lock and Unlock System - Build Pokémon Ball Game

所在平台: Udemy

课程主页: https://www.udemy.com/course/unity-games-lock-and-unlock-system-course/

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课程名称:Unity游戏锁定与解锁系统 - 构建宝可梦球游戏 概述:这是第一门教你如何从零开始使用C#和Unity最佳实践构建游戏模板的课程。课程将帮助你为关卡和角色等建立一个完整的锁定系统,并可以将其重用于今后的其他游戏。所有游戏均在Unity版本5.3及以上创建。这是一门纯项目驱动的课程,我们将从零开始创建完整的游戏。课程设有快速响应的支持,确保你在遇到问题时能得到及时帮助,所有学员也会互相帮助。课程包含所有项目文件和源代码,供个人或商业用途使用。 你将学习的内容包括: - 响应式Unity界面设计 - 中级和高级C#编程 - 导入和整理资源 - 游戏布局设计 - 切片精灵和动画精灵 - 使用Unity新UI系统 - 创建菜单和高级关卡UI - JSON序列化和游戏存储管理 - 2D响应式滑块制作 - 使用网格布局和画布缩放设置关卡滑块 - 实现游戏控制器和动态对象池 - 创建游戏场景管理器,计时器和金币收集机制 - 开发宝可梦球游戏的核心,包括物理和游戏玩法概念 - 玩家的角色选择与关卡锁定、解锁系统 - 以及更多与游戏开发相关的内容和系统集成,比如社交媒体功能和广告系统。 重要的是,本课程不涵盖Unity的每个细节,但会为你提供足够的知识基础,以便在游戏开发领域持续提升。如果你有一个出色游戏的创意,那么迅速报名本课程,学习你需要的工具来开发下一款热门游戏!如果你对课程不满意,承诺全额退款,无风险体验! 立即注册,带上你的热情与创造力,开启你的游戏开发之旅!

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First course to teach you how to build your game template from scratch with c# and unity best practices, Build your fully featured lock system for levels, characters and many more and reuse it for your rest of upcoming games.*** All Games Are Created In Unity Version 5.3+ *** This is a course I wish I had when I first started to learn game development. The course is completely project based, and we are going to create full featured games from scratch using Unity Game Engine. You will also benefit from my super-fast response if you have any issue that you are stuck with (I check Udemy forums every day if someone posts a question). And all the students taking the course will also be there to help you! All project files and lessons source code will be included and you are free to use them for anything that you like, personal or commercial use! Let's take a look at the games that we are going to create inside of this course: First thing we are going to design and build Pokemon game layout, we are going to show you how to convert psd templates into real game ui using step by step approach, this is a really nice way of teaching if you are familiar with psd to html, psd to app, psd to games before, If not don't worry we are going to teach you everything from scratch. After illustration phase we are going to build advance Levels user interface, and will introduce you to JSON objects and the way to do serialization to maintain games data. Next, we are going to show how to build your own Game Storage Manager, to store and load the different data of your games in the permanent storage. You will learn how to build responsive 2D slider using the anchoring system in Unity, this part is exclusively prepared to make sure you master advanced UI and anchoring techniques. Data binding is one of the important techniques that we are going to cover once we design Pokémon slider and add menu levels control. Implement advanced controllable layered shared audio, music, sounds manager between scenes. After all the previous steps we are going to build the core of Pokémon Ball Game, Covering all the physics and game play concepts and techniques such as adding game Joystick controller, advanced Game Objects Dynamic Pool. We will make Game Scene Manager and show you how to make Count Up and Down Timer, achieve coins collection, game actions and we are going to show you how to use SceneManagment and Load Scene Async. Work with different audio layers and add game sounds SFX, One and Second Shot Audio Layers. We are going to cover Canvas Scalar and GridLayout concepts for Levels Slider. Apply some of retention concept in games development by adding characters selection, purchase, and lock, unlock between the scenes inside the game and activate dependent levels lock, unlock system for the different levels inside the game. What You will learn? Responsive Unity InterfaceIntermediate C# ProgrammingAdvanced C# ProgrammingImporting And Organizing AssetsDesign Game LayoutSlicing SpritesAnimating SpritesLearn How To Use Unitys New UI SystemCreating MenusAdvance Levels UI, JSON SerializationCreate Game Storage Manager2D Responsive SliderMaster Prefabs usage in UnityImplement Shared Audio, Music, Sounds Manager between scenesBind Data to Pokemon Slider,Add Menu levels ControlDevelop Core of Pokemon Ball GameAdd Game Joystick ControllerObjects Dynamic PoolBuild Game Scene Manager, Count Up and Down TimerCoins Collection, Basic Game Actions, Load Scene AsyncGame Sounds SFX, One and Second Shot Audio LayersCanvas Scalar and GridLayout Levels SliderCharacters SelectionImplement Characters Selection between the scenesActivate dependent levels lock, unlock systemCreating Cool AnimationsUnderstand And Use Unitys Physics SystemSaving Game Data Using Preferences Input/OutputCreating Character And Level Select MenuCreating Character And Level Lock Unlock SystemUsing Game Controllers To Control The Workflow Of Your Game Create In-App Purchase To Sell Virtual Items To Your User IP (In Progress) -Implement Social Media In Your Game(Facebook and Tweeter)IP-Share On Facebook From Your GameIP-Create Share On Facebook Earn Virtual Item System In Your GameIP-Implement Interstitial AdsIP-Implement Video AdsIP-Create A Watch Video Earn Virtual Item System In Your GameIP-Implement Google Leaderboards And Achievements In Your Game That And Much More Is Awaiting For You In This Course What this course DOES NOT cover: The course teaches everything from basic to more advanced stuff on how to plan, design, develop and publish your game, however the course WILL NOT teach you every single aspect of Unity and how to use it because it's impossible to teach everything. Using what you obtain in this course, you will be equipped with more than enough knowledge in order to continue improving yourself in the field of game development, using Unity or any other game engine. If You ever had an idea for an awesome game, then enroll in this course and learn the tools that you need to develop Your next hit game!!! What Is Your Risk By Taking This Course? Nothing!! If you are not satisfied with the course, I promise I will give you a full refund of your money NO questions asked!! Enroll Now!! You Will More Than Happy!

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