Unity Game Dev for Freelancers with Playfab and Photon

所在平台: Udemy

课程主页: https://www.udemy.com/course/unity-game-dev-course-for-freelancers-with-playfab-photon/

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课程名称:自由职业者的Unity游戏开发与PlayFab和Photon 课程概述:你是否梦想在Unity中构建自己的多人游戏?你是一位希望扩展技能并接触更多客户的自由职业者吗?那么这门全面的Unity游戏开发课程就是为你准备的!即使你并不想将你的游戏开发技能作为服务提供,使用PlayFab作为后端制作的多人游戏对你也将非常有用! 本课程将教你如何利用Photon PUN2和PlayFab的强大功能创建引人入胜的多人游戏。在逐步指导下,你将深刻理解Photon多人游戏框架以及如何与PlayFab的后端服务进行集成。从匹配和玩家同步到排行榜,你将掌握创建无缝在线游戏体验所需的工具和技巧。 课程专注于真实场景,将教你从零开始创建一个完整的多人游戏。你将从Unity和C#编程的基础知识开始,深入学习Photon的强大多人功能。你将学会如何设置PlayFab帐户、将其与Photon集成并构建一个功能齐全的多人游戏。 无论你是有经验的Unity开发者还是希望打入行业的新手,这门课程对每个人都有帮助。到课程结束时,你将拥有在Unity中创建自己的多人游戏的技能和自信,并能在游戏开发行业中成功作为自由职业者。 课程内容包括: - 教你如何与客户沟通,响应不同类型的客户 - 收集需求并定义模块,以确保能稳定收入 - 如何向客户发送视频以展示你的工作并获取报酬 我们将使用Unity和Photon PUN开发一个2D多人游戏,该游戏将利用PlayFab作为存储用户数据的后端。游戏的目标是让玩家在对手之前到达关卡的尽头。多人关卡将包括: - 玩家需要跳过或避开的陷阱和深渊 - 具有基本AI的敌人,它们会试图攻击玩家,造成游戏失败或减缓玩家的速度 - 一个完整的系统,当一名玩家到达终点时,游戏将自动结束,一名玩家获胜,另一名玩家失利 注意:由于我们仅覆盖基本同步,玩家的角色不能反击敌人或使用任何投射系统。 立即注册,迈出创建自己在线游戏帝国的第一步!

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EVEN IF YOU DO NOT WISH TO OFFER YOUR GAME DEVELOPMENT SKILLS AS A SERVICE, THE MULTIPLAYER GAME THAT WE WILL MAKE WITH PLAYFAB AS A BACK-END WILL BE EXTREMELY USEFUL FOR YOU! YOU CAN JUST SKIP THE PART WHERE I TEACH THE STUDENTS ABOUT HOW TO COMMUNICATE WITH CLIENTS AND BASIC SALES TECHNIQUESDo you dream of building your own multiplayer games in Unity? Are you a freelancer looking to expand your skill set and take on more clients? Look no further than this comprehensive Unity game development course!In this course, you will learn how to create engaging multiplayer games using the power of Photon PUN2 and PlayFab. With step-by-step guidance, you'll gain a deep understanding of the Photon multiplayer framework and how to integrate it with PlayFab's backend services. From matchmaking and player synchronization to leaderboards, you'll master the tools and techniques necessary to create seamless online gaming experiences.With a focus on real-world scenarios, this course will teach you how to create an end-to-end multiplayer game from scratch. You'll start with the basics of Unity and C# programming, and then dive into Photon's powerful multiplayer features. You'll learn how to set up a PlayFab account, integrate it with Photon, and build a fully-functional multiplayer game.Whether you're an experienced Unity developer or a beginner looking to break into the industry, this course has something for everyone. By the end of the course, you'll have the skills and confidence to create your own multiplayer games in Unity and succeed as a freelancer in the game development industry.Enroll now and take the first step toward building your own online gaming empireIn this course, I will teach you everything that you need to know to start freelancing as a Unity Game Developer. I will cover most of the important features that clients on online marketplaces such as Fiverr, Upwork and Guru require. I will:- Teach you how to communicate with clients and how to respond to various types of clients- Teach you how to Gather requirements and define modules for your client so you can get paid consistently- Teach you how to send videos to your clients to show the work that you have done and then get paid for thatTo do this we will develop a 2D Multiplayer Game Using Unity with Photon PUN for multiplayer integration, and PlayFab as a back-end for storing user data. We will:- Create a 2D platformer from scratch using free graphics. We will pretend that the client provided those graphics to us- Create a login, register, and verification system using Playfab as a backend- Use Photon PUN and its various features to setup random online matches between players.The objective of the game (we will pretend that the objective was given to us by the client) will be to reach to the end of the level before the opponent does. The Multi-player levels will include:- Traps and Pits the the player has to either jump over or avoid- Enemies with basic AI. They will try to attack the player and either cause a game over or slow the player down- A complete system where when one player reaches the end, the game automatically ends with one player winning and the other losingAs we will be using Photon PUN, the player avatars will not be able to fire back at the enemies or use any projectile system, since we will cover only basic synchronization which itself is a task that even AAA studios struggle with.

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