Make your Dream Unity Digging Game Today with this Technique

所在平台: Udemy

课程主页: https://www.udemy.com/course/unity-digging-game-using-marching-squares/

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课程简介

**课程名称:** 今天就用这个技术制作你的梦想Unity挖掘游戏 **课程概述:** 本课程专为想要成为更优秀开发者的你而设计!如果你希望赋予玩家更多创造力,让他们能够塑造和雕刻世界,并希望加快世界创建速度,那么这门课程就是为你量身定做的。 《Astroneer》、《无人深空》和《我的世界》等游戏都使用了**程序化网格生成(Procedural Mesh Generation)**来创建它们广阔的世界。同时,像《Sand Balls》、《Alto's Adventure》和《Castle Raid》这样的热门手机游戏,也巧妙地运用了**Marching Squares 算法**来塑造关卡,并给予玩家更多的创作自由。 这些算法蕴含着巨大的潜力,并且能为开发者节省大量时间。因此,本课程旨在一步步地教你如何创建自己的 Marching Squares 算法版本。 **课程内容:** 1. **创建程序化网格:** 学习在 Unity 中创建程序化网格,理解并掌握顶点(Vertices)和三角形(Triangles)的概念。 2. **Marching Squares 算法入门:** 从一个简单的网格开始,逐步增加点数,实现 Marching Squares 算法的单格版本,从而完全掌握其核心概念。 3. **标量场(Scalar Field)详解:** 学习创建标量场(即值的场),并通过 Unity 的 Gizmos 系统(一个在调试中非常有用的工具)来可视化这些值。 4. **融合与实现:** 将标量场与 Marching Squares 算法相结合,最终实现一个有趣的 2D 挖掘系统。 **课程亮点:** * **实操性强:** 课程将在 Unity 中一步步指导实践。 * **高效学习:** 整个课程时长不到 3 小时,让你能在一天内掌握并实现系统,甚至可能快速制作一个 2D 游戏。 * **解决实际问题:** 学习能够节省大量时间并提升游戏创意的核心技术。 * **社区支持:** 讲师会及时解答你的提问。 **立即开始,创建属于你的程序化世界吧!**

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课程详情

You!Yeah, you!You want to be a Better Developer right ? You want to give more Creativity to your players, allow them to Shape & Carve Worlds ? You want to be a bit Faster at creating worlds ?Then this course is for You!Astroneer, No Man's Sky & Minecraft use Procedural Mesh Generation to create worlds.Mobile games such as Sand Balls, Alto's Adventure & Castle Raid are hit games, and also use the Marching Squares Algorithm to shape their levels & give more creativity to the player.The potential behind these algorithms is Huge & is a big Time saver for developers like you.This is why I decided to craft this course, so that you too, can learn how to create your own version of the Marching Squares Algorithm.Together, we will do it Step-By-Step.We will first learn how to Create a Procedural Mesh in Unity. You will understand the concepts of Vertices, Triangles and how to master them.After making a simple Square, we will add a bit more points to our Mesh and make a One Square Version of the Marching Squares Algorithm. This will allow you to fully master the concept.After Mastering the Square, we will create a simple Scalar Field (which is a fancy term for saying a field of values (I also explain in simple terms don't worry, I hear you)).We will be able to Display the Field of Values using Unity's Gizmos system ( You might use that in almost any of your game to Debug stuff )And finally, we will Merge our two systems [ The Scalar Field - The Marching Squares ] to be able to create a Fun 2D Digging System.Time is precious, that's why I decided to cover the aspects of this course in Under 3 Hours. You will be able to implement the system (and maybe make a quick 2D game if you're hyped!) in less than a day.If you ever need help, leave a comment and I'll help asap ;).Wanna start creating Procedural Worlds ? Click the Purple Button to your right!

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