The Ultimate Unity Coloring & Painting Course

所在平台: Udemy

课程主页: https://www.udemy.com/course/unity-coloring/

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课程简介

**Unity 终极涂色与绘画课程内容概要** 本课程旨在教授你在 Unity 引擎中创建引人入胜的涂色和绘画游戏。我们将探索五种不同的技术,从基础到高级,赋能你创造能够让玩家为你的设计着色,甚至为他们所在的游戏世界增添色彩的游戏。 **课程内容亮点:** 1. **基础 Sprite 涂色:** * 学习如何管理玩家输入,检测图像并为其填充任意颜色。 * 掌握 2D Raycasts、Input 类以及 Sprite 的渲染顺序(Sorting Order)。 2. **Line Renderer 绘画技巧:** * 探索 Unity 内置的 Line Renderer 组件,并将其“破解”为具有画笔般效果的工具。 * 学习如何应用纹理、利用颜色渐变以及优化 Line Renderer 的性能。 3. **程序化网格与无限世界:** * 学习创建程序化网格(Procedural Meshes)并使用 UV 贴图进行纹理化。 * 了解如何利用这些程序化网格作为画笔,甚至创造无限生成的程序化地形。 * 掌握使用 Stencil Buffer 来限制绘制区域到特定平面(Plane)的技术。 4. **纹理操作与像素级控制:** * 深入学习纹理操作,实现对纹理的像素级编辑。 * 通过实践学习全屏纹理着色、绘制方块以及使用平滑圆角笔刷进行细节处理。 * 理解纹理操作在增大笔刷尺寸时的性能限制。 5. **GPU 加速着色器与性能优化:** * 学习如何利用 GPU 提升帧率和流畅度。 * 掌握创建自定义着色器(Shaders)以及如何将纹理传递给着色器进行处理。 * 学习如何将 GPU 处理后的纹理应用回 Sprite。 * 掌握在着色时保留图像边缘的技巧。 **附加功能:** * 实现颜色选项(彩色铅笔),允许玩家自由切换笔刷颜色。 * 添加方便选择笔刷尺寸的UI功能。 通过本课程的学习,你将显著提升游戏开发技能,成为一名真正的“色彩大师”。

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Colors play a huge role in games, and more broadly, in real life.Many games revolve around the painting / coloring mechanic.Do you want to create a wonderful game where your players can color your creations, or even color the world they are in ?Then look no further, this Course is for You!In this course, we will explore 5 different techniques you can use to create a coloring game, in Unity.Each one of these techniques will see its difficulty level increase.As the level of difficulty rises for each of these techniques, so too does the vast expansion of possibilities they offer.We will first Start with the most basic one, which is coloring a sprite. We will manage the player input to detect any image and color it with the color of your choice.In that section, we will get to learn about 2D Raycasts, the Input class, and our sprites sorting order.In the Second Section, we will experiment with "Line Renderers". This is a built-in component that allows you to draw, well, lines…But we will hack it so that it feels like a paint brush! You will learn how you can apply textures, play with its colored gradient and optimize its performance.This will be an additional arrow to your quiver.The Third Technique will allow you to create infinite worlds if you get it right! You will learn how to create procedural meshes, texture them using the uvs, and optimize them.This is a coloring course, so I'll show you some nice tricks to use them as a paint brush. But you can totally create 3D objects with this technique, go one step further and create infinite procedural terrains. How amazing is that ?Additionally, you will learn how to mask or restraint your drawing to a plane using the Stencil Buffer. That's a technique that I explain in more details in another course, and you get it for free here.After that, you will learn how to manipulate Textures in the Fourth Section. This is such an amazing power that you will have in your hands. It will allow you to edit each and every pixel to your liking.Using that technique, we will first color the whole texture, then draw a square, and finally polish the look with a smooth rounded brush.But that technique has limitations, as you increase the brush size, manipulating textures can be heavy on the processor.That's why the Fifth Section will show you how to leverage the GPU to get a much higher frame rate, thus a smoother player experience.You will learn how to create your own shaders, pass a texture to a shader, let it apply some changes, and get your texture back to apply it to your sprites.I'll show you a nice trick to keep the borders of your drawing, even after it's been colored. You can then decide if you like the look of it or not.To complete our course, we will add colored pencils to the side of the screen, to allow the player to change the brush color.We will also add a nice way to select the brush size.And this will make, for an amazing coloring game.This course will definitely step up your game dev skills, if you're ready to Become a Color Master, Grab it, today.

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