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所在平台: Udemy |
课程主页: https://www.udemy.com/course/ultimate-techniques-tips-tricks-tutorial-3ds-max/
课程评论:没有评论
**课程名称:** 3ds Max 终极技巧、窍门和秘诀教程 **课程概述:** 本课程由拥有8年以上经验的资深环境艺术家 Emiel Sleegers 主讲,将毫无保留地分享他在AAA游戏行业中日常使用的所有3ds Max技巧、窍门和秘诀。课程时长超过4.5小时,内容丰富,涵盖了从基础设置到高级建模、UV展开、材质、渲染和动画的方方面面,旨在帮助用户更高效地使用3ds Max,无论是初学者还是有经验的用户都能从中获益。 **授课对象:** 对3ds Max有基本了解的用户; 希望深入学习建模技术的人; 希望从其他3D软件转投3ds Max的用户。 **使用的工具:** 3ds Max 2020 **讲师:** Emiel Sleegers,资深环境艺术家,曾参与《全境封锁2》、《极限竞速:地平线3》等知名游戏项目。 **课程内容(包含48个视频,按章节分类):** 1. 自定义布局与快捷键 2. 视口设置 3. 脚本和插件安装 4. 基本体 5. 非破坏性建模 6. 修改器快捷键 7. 复制与实例 8. 阵列工具 9. 吸附 10. 改变和移动枢轴点 11. 重置变换和修复网格问题 (Reset Xform) 12. 对象颜色 13. 隔离、隐藏和冻结对象 14. 对象属性 15. 选择和选择集 16. 平滑组 17. 移动模式 18. 对象链接 19. 图层 20. 创建边和切割 21. 圆角和倒角 22. 球化和添加圆柱体分段 23. 雕刻几何体 24. 镜像和对齐 25. 常用变形修改器 26. 对称 27. FFD(自由形态变形) 28. 快速优化 29. 加权法线 30. 置换和噪波 31. 创建可开启/关闭的高精度模型 32. Textools和UV展开 33. Soulburnscripts 34. Zorb修改器 35. 快速自动UV展开 36. 样条线和样条线修改器 37. 布尔运算 38. 快速布尔运算清理 39. 模拟和力场 40. Cloth(布料)模拟 41. 散布 42. 设置材质 43. 基础渲染 44. Xray和穿透模式 45. 快速简易对象动画 46. 顶点颜色 47. 创建3D文本 48. 其他技巧与总结 **课程特色:** * 视频短小精悍,易于理解和消化。 * 内容按照类别组织,方便查找所需信息。 * 课程内容实用性强,直接应用于实际工作流程。 * 提供大量可复用的技巧,适用于不同项目和用户。
Ultimate Techniques, Tips & Tricks Tutorial - 3DS MaxIn this course, you will learn every technique that Emiel Sleegers uses in his day-to-day life as an environmental artist. By sharing over 8 years' worth of techniques, tips, and tricks in 3ds max this tutorial is sure to have something for everyone!4.5 HOURS!This course contains over 4.5 hours worth of content. All the videos are organized by category and are short and easy to understand. You can find the chapter list which will also show every topic we will cover below.SKILL LEVELThis tutorial course is great for people who already have a basic understanding of 3ds max. Next to this, this tutorial is also great for people who want to know more about modeling techniques in general or who want to switch to 3ds max from a different application as these techniques can often be replicated in other 3d programs.TOOLS USED3DS Max 2020YOUR INSTRUCTOREmiel Sleegers is a senior environment artist currently working in the AAA Game Industry. He's worked on games like The Division 2 + DLC at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment Artist and Material Artist.CHAPTER LISTThere's a total of 48 videos split into easy-to-digest chapters.01-Customizing Layout And Hotkeys02-Viewport Settings03-Installing Scripts And Plugins04-Primitives05-Non-Destructive Modeling06-Modifire_Shortcuts07-Copy And Instancing08-Array Tool09-Snapping10-Changing And Moving Pivot Point11-Resetting Your Transforms And Fixing Mesh Problems - Reset Xform12-Object Colors13-Isolate-Hiding And Freeze Objects14-Object Properties15-Selections And Selection Sets16-Smoothing Groups17-Movement Modes18-Linking Objects19-Layers20-Creating Edges And Cutting21-Chamfers And Bevels22-Spherify And Adding Segments To Cylinders23-Sculpting Geometry24-Mirror And Align25-Common Deform Modifiers26-Symmetry27-Ffd28-Quick Optimizations29-Weighted Normals30-Displacement And Noice31-Creating A High Poly You Can Turn On And Off32-Textools And Uv Unwrapping33-Soulburnscripts34-Zorb Modifier35-Very Quick Auto Unwrapping36-Splines And Spline Modifiers37-Booleans38-Quick Boolean Cleanup39-Simulations And Forces40-Cloth Simulation41-Scattering42-Setting Up Materials43-Basic Rendering44-Xray And See-through Mode45-Quick And Easy Object Animations46-Vertex Colors47-Creating 3D Text48-Extra Tips And Tricks And Outro