The Ultimate Guide to Unity Designpatterns

所在平台: Udemy

课程主页: https://www.udemy.com/course/ultimate-guide-to-designpatterns-in-unity/

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课程名称:《Unity设计模式终极指南》 课程概述: 本课程适合已掌握C#和Unity引擎基础知识的学习者,旨在提升您的编码技能。《Unity设计模式终极指南》介绍了游戏编程中常见问题的最佳实践解决方案。您将学习如何通过使用特定于Unity引擎的重要设计模式来改善代码质量,例如使用ScriptableObjects。 课程内容包括: 1. 实施游戏编程中的最佳实践解决方案 2. 探索单例模式(Singleton设计模式)以更优雅地构建游戏 3. 探索对象池模式(Object Pool设计模式)以提高游戏性能 4. 探索命令模式(Command设计模式),实现玩家操作历史记录及撤销功能,按顺序排队执行玩家行为 5. 探索享元模式(Flyweight设计模式),通过使用ScriptableObjects改善游戏数据结构,减少RAM使用 该课程以项目为基础,注重实践,您将在小型游戏中直接实现这些概念。每个概念都会挑战您自行实施,如果您觉得困难,还会提供详细的逐步指导。此外,课程中包含多个演示项目,以便查阅最佳实践实现,并设计了比较不同实现方案性能的项目。 为什么选择我? 我在游戏编程教学方面拥有超过5年的经验,深知教授编程时有效的方法。我坚信,只有通过实践,才能学习到高级编程技能。因此,我将努力通过小型实践任务使您清楚这些设计模式的优势,挑战您改进现有游戏代码。 现在就成为更好的程序员吧!期待在课程中与您见面! 目标受众: - 希望提升编程技能的Unity用户,超越基础教程 - 追求提高代码性能、质量和可扩展性的程序员 - 希望在游戏编程中添加经过验证解决方案的编码者

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If you already possess a fundamental understanding of C# and the Unity Engine and want to improve your coding skills further, then this course is for you.The Ultimate Guide to Unity Designpatterns introduces you to best practice solutions for common problems in gameprogramming. You will discover how you can improve the quality of your code by using these important Designpatterns, which are specifically adapted to make use of the unique features of the Unityengine, like for example ScriptableObjects.In this course you will:Implement best practice Solutions to common problems in gameprogrammingDiscover the Singleton - Designpattern- Structure your game more elegantlyDiscover the ObjectPool - Designpattern- Improve the performance of your gameDiscover the Command-Designpattern- Implement a history of player-actions with an Undo-Functionality- Queue Actions of a player, so they are executed one after anotherDiscover the Flyweight - Designpattern- Improve your game's data-structure by using ScriptableObjects- Reduce the RAM-Usage of your gameThis course is very project-based and practical, so you will implement the concepts directly in small games.For each Concept you will be challenged to implement it yourself, but if you don't feel up to the task you will also be shown a well explained step-by-step guide how to implement it.The course also features several Demo-Projects, where you can look up best practice implementations. It also features Projects which are specifically designed to compare the performance of different approaches for implementing these Designpatterns.Why learn from me?I have been a game-programming teacher for more than 5 years now and as a result have plenty of experience in what works and what doesn't when teaching programming. Also I am a firm believer, that you can only learn the high craft (some might even say art) of programming, if you practice it. Which is why I put much effort into making the advantages of these designpatterns clear by giving you small practical assignments where you are challenged to improve an existing game's code with these designpatterns.Become a better Programmer, now! I'll meet you inside the course!Who is the target Audience?Unity users who want to improve their programming skills beyond basic tutorialsProgrammers who want to improve the Performance, Quality and Expandability of their CodeCoders who want to add a few battle-proven solutions for common problems in gameprogramming to their toolkit

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