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所在平台: Udemy |
课程主页: https://www.udemy.com/course/ue5-sci-fi-vfx-series-part-2-laser-plasma-blaster-vfx/
课程评论:没有评论
**Unreal Engine 5 科幻特效系列 - 第二部分 - 激光与等离子爆能枪特效** 本课程是三部分系列课程的第二部分,旨在教授学员从概念到完成,并为游戏内实现做好准备的特效制作流程。您将学习作者在AA和AAA级游戏制作中使用的生产管线。 **第二部分重点关注武器特效,包括:** * **特效交互与实现:** * 了解武器特效如何与游戏世界交互。 * 学习如何通过蓝图逻辑实现由玩家逻辑和动画蒙太奇生成的特效。 * 深入探讨视频游戏制作实践。 * **弹道与碰撞:** * 使用蓝图逻辑处理各种弹道和碰撞响应。 * 探索不同的弹道处理方法,并学习生产环境中应对问题的排查技巧。 * **高级材质技术:** * 深入研究材质制作,掌握更具挑战性的特效创建技术。 * 学习在特效网格中使用多个UV贴图。 * 仅通过一个参数实现枪口闪光动画。 * 创建更多的材质函数,并暴露动态和标量参数,以在Niagara系统中使用更高级的动画实践。 * **Houdini与EmberGen模拟:** * 学习如何在Houdini和EmberGen中进行模拟。 * 展示如何打包和导出Flipbook纹理,以实现优化和高性能,同时保持高质量的游戏特效。 * 课程提供所有最终纹理和网格,即使没有外部软件也可学习。 **课程亮点:** * 虽然建议从第一部分开始学习,但本课程提供项目文件,即使跳过第一部分也能独立学习。 * 第二部分是整个系列中最庞大、内容最丰富的部分,将提供全面的AAA级游戏特效制作知识。 * 本课程将帮助您创建令人惊叹的作品集,吸引招聘者的目光。 **立即开始,一同创造精彩特效!**
This is part 2 In a 3 part series where you will learn how to take an effect from concept to completion and be ready for gameplay implementation. You will learn my production pipeline that has been used in many of my FX throughout AA and AAA game production. In Part 2 you will focus more on weapons FX, how they interact with the world, spawn from player logic and animation montages and go deeper into video game production practices. We will dive into using various projectiles and collision responses through blueprint logic. We will tackle different ways of handling projectiles and focus on troubleshooting methods to help better navigate problems that can arise while in a production environment.We will dive deeper into materials, exploring more challenging techniques for creating FX. Including multiple UV Maps on FX meshes, animating our muzzle flashes with only one parameter, creating more Material Functions and exposing dynamic and scalar parameters for deeper animation practices for use in our Niagara Systems.We will also tackle simulations in Houdini and EmberGen. You will be shown how to pack and export flipbook textures in a way that will help you stay optimized and performant while still delivering high quality gameplay FX. If you do not have access to any of the external software packages used, all of the final textures and meshes will be provided in the course.While I recommend starting with Part 1, should you choose to skip it, you will still receive the project file for use along with this course. There will be several things that carry over from Part 1, but you should still be able to manage without them.Part 2 is the most massive section of this series and will provide a feature rich learning experience that should give you a more advanced knowledge of how to pull off AAA quality FX for Game Production, so that you can create that stunning portfolio piece that will be sure to catch a recruiters eye.So dive on in and lets get crafting!