UE5 Sci-Fi VFX Series - Part 1 - Respawn & Ammo Pickup VFX

所在平台: Udemy

课程主页: https://www.udemy.com/course/ue5-sci-fi-vfx-3-part-series/

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**课程名称:** UE5 Sci-Fi VFX Series - Part 1 - Respawn & Ammo Pickup VFX **课程概述:** 本课程是三部曲系列的第一部分,旨在教授学员如何将一个视觉特效从概念阶段一直开发到可用于游戏实现的完整流程。您将学习作者在AA和AAA级别游戏制作中使用的专业特效制作流程。课程内容涵盖: * **资产制作与优化:** 使用行业标准软件创建特效资产,并进行优化,以确保良好的性能和兼容性。 * **材质制作与控制:** 学习创建简单到复杂的材质,实现对特效的精细控制,满足美术方向和游戏反馈的需求。这些材质将通过参数和绑定与Niagara和蓝图系统进行交互。 * **蓝图逻辑与游戏集成:** 学习原型化蓝图逻辑,将特效与角色、道具和武器连接起来,以便在游戏环境中进行功能、时序、游戏沟通和视觉效果的全面测试,确保特效符合美术指导。 **课程资源:** * 提供包含游戏就绪资产的项目文件,学员可直接使用。 * 包含由Brian Michael Fuller提供的音效和配乐素材,用于连接特效,打造完整原型。 * 通过课程提供的资产,学员可以模拟与其他专业领域(如音效、美术)的协作流程。 **学习目标:** 完成本系列课程后,学员将对制作AAA级游戏特效拥有更深入的理解和更高级的技能。

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课程详情

This is part 1 In a 3 part series where you will learn how to take an effect from a concept to ready for gameplay implementation. You will learn my production pipeline that has been used in many of my FX throughout AA and AAA game production. You will learn how to create assets in industry software packages and prepare them properly to be imported into Unreal with optimization and performance in mind. Then you will learn different techniques to build simple to complex materials for FX that will give you great amounts of control for satisfying gameplay and art direction. These materials will also communicate with Niagara and Blueprints through the use of carefully planned parameters and bindings.This course will also show you how to prototype Blueprint logic that will enable you to connect your effects to your character, props and weapons in order to run them in a gameplay ready gym for proper testing of functionality, timing, gameplay communication and visualization that satisfies art direction.You will receive a project file with game ready assets to use along with this course. You will also be given score and sound design elements, courtesy of the talented Brian Michael Fuller, to hook up to your effects for a complete and well rounded prototype. The assets you will have at your disposal will simulate what it is like to work with other disciplines in a production.This is a feature rich course and by the end of the series you should have a more advanced knowledge of how to pull off AAA quality FX for Game Production.

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