Unreal Engine 5: Getting Started with Blueprints

所在平台: Udemy

课程主页: https://www.udemy.com/course/ue4-getting-started-blueprints/

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**课程名称:** Unreal Engine 5:蓝图入门 **课程概述:** 本课程将带领您从最基础的蓝图概念和Unreal Engine 5蓝图编辑器导航学起,逐步深入到创建游戏玩法系统,学习蓝图的主要功能,以及如何设置UI控件和动画蓝图。课程目标是为您提供实用的信息和知识,使您能够规划和创建自己的游戏玩法系统,并能阅读他人的蓝图,从而加速学习过程。无需任何编程基础! **您将学到:** * 什么是蓝图 * 如何导航Unreal Engine 5蓝图用户界面 * 什么是变量及其使用方法 * 如何使用变量最常用的节点 * 如何使用函数、宏和事件来保持项目整洁高效 * 不同蓝图类型(如角色、游戏模式和 Actor)的区别 * 蓝图通信,包括类型转换(Casting)、接口(Interfaces)和事件分发器(Event Dispatchers) * 数组(Arrays)的工作原理及其在游戏中的修改方法 * 如何设置玩家输入,包括新的增强输入系统(Enhanced Inputs) * 动画蓝图(Animation Blueprints)的基础知识 * 如何创建和设置玩家屏幕上的UI控件 * 如何更改UI控件布局并将其绑定到变量和函数 * 如何实现生命值、交互、重生和伤害等游戏玩法系统 * 如何生成(Spawn)Actor、粒子效果和声音效果,包括新的MetaSounds * 代码组织 **课程大纲:** 无

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课程详情

Getting Started with BlueprintsIn this course we will be starting with the basics like what blueprints are and how to navigate the blueprint editor in Unreal Engine 5, right though to creating game play systems and learning how to use many of the main features of blueprints as well as how to setup widgets and animation blueprints.The goal of this course is to provide you with useful information and knowledge so that your able to plan and create your own gameplay systems in your future projects as well as read other peoples blueprints which can really help speed up the learning process. No previous programming knowledge required!What will you learn?What are blueprintsHow to navigate the Unreal Engine 5 blueprint UIWhat variables are and how to use themHow to use variable's most commonly used nodesHow to use functions, macros and events to keep your project clean and efficientThe differences between blueprints types such as characters, game modes and actorsBlueprint communication including casting, interfaces and event dispatchersHow arrays work and how to change them during gameplayHow to setup player inputs including the new Enhanced InputsThe fundamentals of animation blueprintsHow to create and setup widget UI on a players screensHow to change widget layouts and bind them to variables and functionsHow to make a health, interaction, respawn and damage gameplay systemsSpawning actors, particles and sound effects including the new MetaSoundsCode organization

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