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所在平台: Udemy |
课程主页: https://www.udemy.com/course/ue-2d-action-platformer/
课程评论:没有评论
课程名称:在虚幻引擎5中制作2D动作平台游戏 课程概述:欢迎参加本课程《在虚幻引擎5中制作2D动作平台游戏》。本课程将教您如何使用虚幻引擎和蓝图可视化脚本制作自己的游戏。通过多年来在YouTube和日本游戏开发学校教授虚幻引擎的经验,我了解学生们的需求,因此设计了这门课程,帮助您掌握使用虚幻引擎制作游戏的过程。 在课程中,您将学习如何制作一个像《洛克人》一样的2D动作平台游戏。您将首先了解如何导入2D精灵表,并利用它们创建一个易于控制的角色。接下来,我们将使用增强输入系统,将移动、跳跃和射击等动作绑定到键盘,并通过PaperZD动画图更新角色动画。 然后,我们将为玩家实现投射物和射击系统,并创建共享玩家和敌人之间的健康和伤害系统,采用模块化的方式构建。同时,我们还将为玩家添加更多技能,如充能射击、墙壁跳跃和地面滑行。您不仅会学习如何遵循最佳实践来实现这些能力,还将掌握创建类似技能所需的思维方式和问题解决能力。 我们还将创建4种不同类型的敌人,每种都有不同的人工智能行为,处理诸如行走时转身、在面临悬崖前暂停、检测玩家接近并追击玩家等逻辑。最后,我们将学习如何使用瓦片集和瓦片地图构建2D关卡,并将迄今所学的内容整合,创建一个完整的动作平台游戏关卡。 通过本课程,您将系统地掌握虚幻引擎的使用,及游戏开发的基本技能,为您的游戏开发之路奠定坚实的基础。
Welcome to the Make a 2D Action Platformer in Unreal Engine 5 Course.This course will teach you everything you need to know about Unreal Engine and Blueprint Visual Scripting to become able to make your own games!Through teaching Unreal Engine on YouTube and also in person at a Japanese Game Dev school for the past couple of years I've gained an understanding of what students are really looking for and designed this course to teach you the process of making games with Unreal Engine.By making a 2D Action Platformer like Mega Man you'll first learn how to import 2D Sprite Sheets and how to use them to create a character that feels fun to control!We'll use the Enhanced Input System to bind actions such as moving, jumping and shooting to the keyboard and then update the character animations accordingly by using the PaperZD Animation Graph.After that we'll implement the projectiles and shooting system for the player and also create a health and damage system that will be shared between the player and enemies and is created in a modular fashion.We'll also add more and more abilities to the player such as a charge shot, Wall Jump and Ground Slide.Not only will you learn how to implement these abilities using best practices, but you'll also learn the way of thinking and problem solving that is necessary to create similar abilities for your own games!We'll also create 4 different enemy types that all have different AI behavior.We'll handle things such as turning around when walking into a wall or before falling off a ledge, detecting if the player is close and chasing them and much more.Lastly we'll look at how to build 2D stages using Tile Sets and Tile Maps and then put everything together we've learned so far to create a complete action platformer level!