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所在平台: Udemy |
课程主页: https://www.udemy.com/course/ucs-old-west-environment/
课程评论:没有评论
课程名称:虚幻完全场景 - 西部环境 课程概述:在本课程中,我将逐步向您展示如何从零开始创建一个西部环境。从利用Speedtree 9.4创建植被,到最后在UE5中进行合成。我们将使用Quixel Mixer制作纹理,通过Gaea(可选)装饰场景背景中的地形,创建所需的所有着色器以获得最佳质量,最后使用Movie Render Queue生成4K渲染。建筑物和道具来自《旧西部学习项目》。 学习内容: 在Speedtree 9.4中: - 创建多个采用混合逻辑的下一代树木(结构使用Nanite,叶子采用常规LOD/虚影) - 制作可用作纹理的3D枝条 - 创建纹理图集,将多个部分合并为单个纹理 - 创建实时渲染优化的地面植被模型 在UE5中: - 创建复杂的树干、植被、地形、Megascans资产和水的着色器 - 使用远距离混合纹理、视差遮挡映射、RVT、自动逻辑和掩码生成植被的高级地形着色器 - 完整合成(程序化放置、照明、视觉特效等) - 使用Movie Render Queue制作渲染 在Quixel Mixer中: - 创建多种高级纹理,包括有无动画水洼的版本 - 使用正确的打包纹理导出 在Gaea中: - 创建一些用于装饰场景背景的地形 - 导出掩码以用于UE5中的纹理 在Photoshop中: - 替换某些纹理的颜色 - 提升质量 - 组合掩码 课程收获: - 约49小时的逐步视频教程 - 可下载章节(.zip) - 1080/30fps的分辨率 使用的软件: - Speedtree 9.3和9.4(在第4章后) - Unreal Engine 5.1(第5.5章切换到5.2) - 图像编辑软件(Photoshop, Gimp等) - Quixel Mixer 2022 适合对象: - 任何希望学习、提升或修复环境创建技能的人士。 先决条件: - 拥有Windows 10(64位)的计算机(未在Windows 11上测试) - 使用Winrar或7zip解压文件 - 了解Unreal Engine的基础知识 - 虽然不是强制要求,但最好先参加《终极森林环境课程》 重要提示: 本课程是在版本5.1中创建的,强烈建议使用相同版本!如果选择使用其他版本,请注意可能会遇到本课程未覆盖的错误。 版权说明: 本课程中的所有内容仅供个人使用,禁止分享、销售或在任何平台上免费提供。
During this course I will show you, step by step, how to create a western environment from scratch.From the creation of the vegetation with Speedtree 9.4 to the final composition on UE5. We will see the creation of textures with Quixel Mixer, terrain to dress the background of our scene with Gaea (optional) and we will create all the shaders needed to get the maximum quality. We will finish with the 4k renders with the Movie Render Queue. Bulldings and props come from Old West Learning project. More details below.What I will learn?In Speedtree 9.4:Create serval Next-gen leaffy trees with hybrid logic (structure with Nanite and foliage with common LODs/Imposter)Create 3d branches to use as textures.Create an atlas to combine several parts in a single texture.Create ground foliage models optimized for realtime rendering.In UE5:Complex shaders for trunk, foliage, terrain, Megascans assets and water.Advanced terrain shader with distance blend texture, Parallax Occlusion Mapping, RVT, automatic logic and spawn foliage with mask.Complete composition (Procedural Placement, lighting, vfx...)Create renders with the Movie Render QueueIn Quixel Mixer:Create multiple advanced textures with and without animated puddles in UE5Export with the correct packed texturesIn Gaea:Create some terrains used to dress the background of our sceneExport masks to use them for texturing in UE5In Photoshop:Replace colors of some texturesEnhance the qualityCombine masksWhat I will get?~49 hours of step-by-step video tutorialSeparate downloadable chapters (.zip)1080/30fps resolutionSoftware Used:Speedtree 9.3 and 9.4 after the chapter 4Unreal Engine 5.1 (5.2 switch in chapter 5.5)Photo/Image Editing Software (Photoshop, Gimp...)Quixel Mixer 2022Level:Anyone who wants to learn, improve or fix their skills in environment creation.Prerequisite:Owning a computer with Windows 10 (64Bits) / Not tested on Windows 11Winrar or 7zip to decompress filesThe basics on Unreal EngineEven if it is not required, it is preferable to have followed the Ultimate Forest Environment CourseImportant note: This course was created in version 5.1 and it is STRONGLY RECOMMENDED to use THE SAME version! If you choose to use another version, be aware that you may encounter possible errors not covered in this course.About copyrights:All you can find in this course are for personal usage only. You cannot share it, sell it or make it available for free on any platform.