Tyflow Terrain in 3ds max and more...

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课程主页: https://www.udemy.com/course/tyflow-terrain-in-3ds-max-and-more/

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**课程概述:** 本课程将深入探索 3ds Max 中 Tyflow 插件的 Terrain 功能,以及其他集成插件和工具,用于逼真地模拟地貌。课程由 4 个章节组成,并提供 AI 语音和自动字幕。 **章节详情:** * **第一章:** 通过 3ds Max 的 Terrain 插件,利用数字高程模型 (DEM) 数据创建地形。DEM 数据以栅格格式表示,为每个像素关联其海拔高度。 * **第二章:** 利用真实地貌数据的 Heightmaps(高度图)和 Displace Mapping(置换贴图)技术创建地形。Displace Mapping 直接修改模型几何体,通过处理灰度图像来增强真实感,课程还将分析如何使用 Terrestrials(地形材质)生成材质。 * **第三章:** 利用 3ds Max 的 Compound Object Terrain(复合对象地形),处理从 Spline(样条线)提取并导入 3ds Max 的地形数据,生成适合地形表示的起伏。 * **第四章:** 利用 Tyflow 中新的参数化 Terrain 操作符创建地形,其灵活的参数允许快速修改地形形状以及相关的雪和雨等气象数据。此章节还将讲解如何使用位图着色器、渐变等生成逼真的或虚幻的材质。 **课程中将使用的 Tyflow Terrain 操作符包括:** Birth Terrain, Object Terrain, Terrain Clear, Terrain Color, Terrain Display, Terrain Erosion, Terrain Filter, Terrain FX, Terrain Liquid, Terrain Mesh, Terrain Resample, Terrain Scatter, Terrain Slope, Terrain Tile, Terrain Warp, Terrain Copy Out, Terrain Transform, Export Terrain。 **学习资源:** 课程提供适用于 3ds Max 2017、3ds Max 2020 及更高版本的配套练习文件。 **课程内容亮点:** * Tyflow Terrain 的参数化地貌模拟。 * DEM 数据和 Heightmaps 在地形创建中的应用。 * Displace Mapping 技术详解。 * 3ds Max Terrain 复合对象的运用。 * Tyflow 参数化操作符的强大功能,包括天气效果。 * 逼真材质的生成技术。

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课程详情

Note: The Speaker's voice is generated in AI Text to speech, Automatic subtitles are available.Topics: in this course we will study the new Tyflow Terrain dedicated to parametric terrain simulation, as well as other plugins and tools integrated into 3ds max for the realistic simulation of these models.The course is structured in 4 Sections.Section 1: creation of terrains through the Terrain plugin dedicated to the analysis of DEM data a digital elevation model (also known as DEM, from the English Digital Elevation Model) is the representation of the distribution of the elevations of a territory, or another surface, in digital format. The digital elevation model is generally produced in raster format by associating each pixel with the attribute relating to the absolute elevation.Section 2: creation of terrains through the use of Heightmaps acquired from real terrestrial data and used with the use of displacement mapping, a technique used in 3D computer graphics for modeling objects. It does not use standard editing tools, but is based on the processing of grayscale images, the displacement intervenes directly on the geometry of the model, modifying it. Acting in the "normal" direction of the surface, the displacement map causes a positive shift of the points of the model corresponding to the light areas of the image, and a negative shift of those corresponding to the dark areas; the methods of generating materials through the use of Terrestrials will also be analyzed.Section 3: creation of terrains through the Compound Object Terrain of 3ds max dedicated to the analysis of topographic data extrapolated from Spline and imported into 3ds max for the generation of reliefs suitable for topographic representation.Section 4: creation of terrains through the new parametric operators of Terrain included in Tyflow, through this technique you will be able to modify any shape of terrain quickly; the parametric operators allow us to modify the shape as well as the related meteorological data of snow and rain; furthermore the section dedicated to very full-bodied materials can generate any representation data, whether fantasy or real through the use of bitmap shaders, gradients etc.Operators that we will use in the course: Birth Terrain, Object Terrain, Terrain Clear, Terrain Color, Terrain Display, Terrain Erosion, Terrain Filter, Terrain FX, Terrain Liquid, Terrain Mesh, Terrain Resample, Terrain Scatter, Terrain Slope, Terrain Tile, Terrain Warp, Terrain Copy Out, Terrain Transform, Export Terrain.The compatible exercise files for 3ds max 2017_3dsmax 2020 and higher are available attached to the lessons.002_Terrain Installation044_New Terrain Presets

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