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所在平台: Udemy |
课程主页: https://www.udemy.com/course/train-interior-unreal-engine-5/
课程评论:没有评论
课程名称:在虚幻引擎5中创建地铁列车内部 课程概述:本课程旨在教授如何在虚幻引擎5(Unreal Engine 5)中创建游戏环境,尤其是地铁列车内部。您将学习专业环境艺术家在制作内部环境时所使用的技术,包括高多边形建模、UE5的Nanite技术、程序化和独特纹理制作、关卡艺术、照明和后效处理(利用最新的Lumen系统)、广告牌和其他贴纸的创建等。 工具与软件:所有建模工作将使用Maya进行,但所用技术是通用的,可以在其他3D建模软件中复制。材质将在Substance Designer中制作,并在Marmoset Toolbag 4中预览。环境构建将使用最新的虚幻引擎5,并利用新的Nanite和Lumen系统,广告将在Photoshop中制作,而独特的纹理和蒙版将在Substance Painter中创建。 课程内容:本课程共包含19小时50分钟的内容,您可以逐步跟随每个步骤。虽然部分视频进行了时间压缩以加快节奏,但大部分内容将以实时展示。课程开始时会先介绍参考资料,然后进行初步版块构建(确保各部分协调),接着将其转化为高多边形模型。借助新的Nanite系统,无需创建低多边形模型。 之后,您将学习如何创建简单但灵活的程序化材质和独特纹理。我们还将进行UV展开,将模型导出到虚幻引擎5中,进行着色器设置和关卡构建。接着,您将在Photoshop中创建广告和贴纸并应用到场景中。最后,我们将进行最终照明和后期效果处理,展示如何将场景进行全面打磨。 技能要求:本课程适合对Maya、Substance Designer/Painter、Photoshop和虚幻引擎等3D建模工具有一定了解的学生。如果您之前从未接触过建模或纹理工具,建议您首先观看相关入门教程。 使用工具: - Maya 2022 - Substance 3D Designer和Substance 3D Painter - Photoshop - Unreal Engine 5 - Marmoset Toolbag 4(可选) 讲师介绍:Emiel Sleegers是一位资深环境艺术家,当前在AAA游戏行业工作。他曾参与制作《全境封锁2》和《极限竞速:地平线3》等游戏,并作为自由职业者参与多个项目。 章节安排:课程共有53个视频,分为易于理解的章节。所有视频均以1080p画质提供,音频清晰,视频命名逻辑且编号合理,方便查找。视频质量和音频质量可在预告片中了解。 总之,本课程不仅教授具体技术,还能帮助学员掌握多种环境创作技巧,适合希望深入游戏艺术领域的学习者。
Creating a metro train interior in Unreal Engine 5Learn how a professional environment artist works when creating interior environments for games. You'll learn techniques like high poly modeling, using UE5 Nanite, Procedural and unique texturing, level art, Lighting and Post Effects (Using the new Lumen System), creating advertisements, and other stickers.MAYA, SUBSTANCE, AND UNREAL ENGINE 5All the modeling will be done in Maya, However, the techniques used are universal and can be replicated in any other 3d modeling package. The materials will be created using Substance Designer and previewed in Marmoset Toolbag 4. The environment will be built in the brand-new Unreal Engine 5 and we will be using the new Nanite and Lumen systems, Adverts will be created in Photoshop and we will be using substance painter for unique textures and mask creation.In this course, you will learn everything you need to know to create the results that you see in the images and trailers. Next to this, the same techniques can be applied to almost any type of environment.18+ HOURS!This course contains over 19 hours and 50 minutes of content - You can follow along with every single step - The course does enclose a few small-time lapses, this is just to speed up very repetitive tasks, the rest is done in real-time. However, due to popular requests, we have also included the un-time lapsed footage without audio.We will start by going over our reference, then we will dive right in and start by creating a blockout (to make sure all our pieces fit together), and then we will be turning this blockout into high poly models. Thanks to the new nanite system we do not have to create low poly models.After this, we will go over how to create simple but flexible procedural materials and unique textures. We will UV-Unwrap all our models and export them to UE5 in which we will set them up, create our shaders and build our level.We will then move on to creating our advertisements and stickers in photoshop and apply them to our level.Finally, we will do the final lighting and post-effect pass on our scene and we will show you how to properly polish the scene to final.SKILL LEVELThis game art tutorial is perfect for students who have some familiarity with a 3d Modeling tool like Maya, Substance Designer/Painter, photoshop, and Unreal Engine - Everything in this tutorial will be explained in detail. However, if you have never touched any modeling or texturing tools before we recommend that you first watch an introduction tutorial of those programs (you can find many of these for free on YouTube or paid on this very website)TOOLS USEDMaya 2022Substance 3D Designer and Substance 3D PainterPhotoshopUnreal Engine 5Marmoset Toolbag 4 (optional)YOUR INSTRUCTOREmiel Sleegers is a senior environment artist currently working in the AAA Game Industry. He's worked on games like The Division 2 + DLC at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment Artist and Material Artist.CHAPTER SORTINGThere's a total of 53 videos split into easy-to-digest chapters.All the videos will have logical naming and are numbered to make it easy to find exactly the ones you want to follow.*All videos come in 1080p with clean audio. please see the trailer for a general idea of the audio and video quality*