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所在平台: Udemy |
课程主页: https://www.udemy.com/course/tower_defence/
课程评论:没有评论
**课程名称:** 使用 Unity 6 和 Blender 制作塔防游戏 **课程概述:** 本课程专为希望从零开始创建自己电脑游戏的程序员设计,或者希望同时掌握编程和 3D 艺术创作的游戏开发者。通过超过 20 小时的实践内容,您将学习游戏开发的编码和艺术两方面技能,成为一名独立的视频游戏开发者。 课程将以制作一款塔防游戏关卡为目标,深入探讨游戏机制、使用 Unity 游戏引擎(支持所有 Unity 版本,包括 Unity 6)进行 C# 编程练习,以及在 Blender 中创建 3D 艺术资产。 通过对这种简单而引人入胜的休闲游戏类型的探索,课程分为两个部分,可以单独或一起学习: **A 部分:编程与游戏机制** * 寻路算法 * 角色动画 * 用户界面开发与编程 * 经济系统(玩家生命值、金币累积与消耗) * 特效(音效、粒子系统、爆炸效果) * 自动感应敌人的塔 **B 部分:3D 艺术设计与制作** * Blender 建模:模块化 3D 艺术资产,用于游戏关卡设计 * 程序化生成纹理 * 包含子网格的多部分游戏角色,可在 Unity 中独立控制 **讲师:** Penny 和 Mike **讲师亮点:** 结合 40 年的 Unity 和 Blender 使用经验,通过详细讲解和实践工作坊,传授设计、编程和建模自己塔防游戏的宝贵技能。 **学生评价(节选):** * “作为一名拥有 3 年以上经验的游戏开发者,我学到了很多,并且在已有知识的基础上有所提升。这门课是绝对的黄金!” * “我是软件工程教师,也是独立游戏开发者,在我上过的所有课程中,这门是最有用、最有启发性的。” * “在这门课上,我学到了多种程序化生成方法、很酷的 Blender 功能,以及如何制作寻路算法。我强烈推荐这门课!” **学习成果:** 在本课程中,您将获得独立游戏开发所需的核心技能,能够从概念设计到最终实现,自主完成一款塔防游戏的制作。
Have you ever wanted to create your own computer game from scratch? Are you a programmer that would like to also create your own 3D art assets? Then this course is for you. In it, you will follow along learning both the coding and art side of game development giving you the necessary skills required to be an independent game developer.Dive right into over 20 hrs of hands-on content.This course takes a holistic view at creating a Tower Defence game level through the examination of game mechanics, coding exercises in C# with the Unity Game Engine (works in all versions of Unity including Unity 6!), and 3D art asset creation in Blender.Through the investigation of this simple but compelling casual gaming genre, the course is broken into 2 parts that can be taken separately or together:In Part A learn how to program and work with:PathfindingCharacter AnimationUser Interface Development and ProgrammingEconomy systems including player lives, and money accumulation & spendingSpecial effects including sound effects, particle systems, and explosionsAutomated enemy-sensing towersIn Part B learn how to design and work with:BlenderModular 3D art assets for game level designProcedurally Generated TexturesA multipart game character with sub-meshes that can be independently controlled with code in UnityIn this course, Penny and Mike teach all the invaluable skills you will require to design, program, and model your own Tower Defence game from scratch. You will learn from their combined 40 years of knowledge about Unity and Blender through detailed descriptions and hands-on workshops.What students are saying about Penny and Mike's other courses:As a game developer with 3+ years experience under his belt, I would like to say that I have learned a lot, and also improved on what I knew already before the course. This course is absolute gold! I am a Software Engineering Teacher as well as a solo game developer, and of all the courses I have taken on Udemy, this is has been the most useful and eye opening by far.I've taken some great courses on this site, this has to be the best in terms of volume, clarity and thoroughness. In this course you will: 1) Learn several procedural generation methods 2) Learn some cool Blender functionality 3) Learn how to make a pathfinding algorithm I was only expecting number 1) but seeing how much extra stuff is here, I'm definitely coming back to go deeper and help some of the trickier stuff sink in. Can not recommend enough. Do this course now!