The Ultimate Guide to Cinematography with Unity

所在平台: Udemy

课程主页: https://www.udemy.com/course/theultimate-guide-to-cinematography-with-unity/

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课程名称:《全面认识Unity的摄影视觉指导》 课程概述: 你是否曾想过AAA游戏工作室如何制作流畅的过场动画,贯穿于游戏中讲述故事?你是否希望像Unity Technologies制作的Adam演示那样,创作自己的短片?如果是的话,这门课程正适合你!《全面认识Unity的摄影视觉指导》教授如何在Unity中创建一款完整的潜行冒险游戏,让你不仅增强C#编程能力,还能制作出四个完工的电影化过场动画,共同讲述游戏的故事! 课程将利用Unity的两项最新功能:Timeline和Cinemachine,帮助开发者通过添加动画轨道来进一步丰富游戏叙事。通过这一步一步的指导,你将学习如何为Unity游戏构建震撼的过场动画,提升游戏逻辑技能和解决问题的技巧,从零开始开发系统。 课程内容包括: - 创建“点按&点击”的角色控制器 - 设计智能AI行为 - 自定义摄像头探测系统 - 构建通知系统 - 开发触发交互 - 合成动画状态行为 - 集成完整的UI菜单 等更多内容! 在这门课程中,你将为游戏《伟大的毛皮》制作四个视觉震撼的过场动画。跟随小偷达伦的步伐,他静静地用黑色绳索下降,降落在比阿特丽斯拍卖行。通过全景展现拍卖行的珍宝:闪闪发光的珠宝、大理石和精美艺术作品,结合旁白和悬念音乐,让玩家快速了解监控摄像头、巡逻守卫和主保险库的情况。以富有艺术感的方式将玩家带入故事,清晰阐释游戏目标。 反馈的过场动画包括达伦从熟睡的守卫那里成功偷取门禁卡、到达保险库赢得游戏,以及被守卫抓住触发“游戏结束”。通过50多个活动,创建时间线激活轨道、开发摄像机定位跟踪、附加后处理效果给虚拟摄像头等! 为何游戏中的摄影视觉指导如此重要? 让一些游戏脱颖而出的奥秘何在?像《侠盗猎车手》、《最后的生还者》和《奇异人生》等众多成功的游戏,除了高级游戏机制和创意故事外,还有什么吸引玩家?游戏开发者通过生动的故事线和电影化的过场动画吸引玩家。例如,Unity制作的《亡灵书》演示,玩家可以以第一人称视角观看角色感受到的情景,体验身临其境的感受。将摄影视觉指导融入游戏中,更能有效传达游戏的故事和目标,帮助玩家更好地理解游戏环境及重要特征。 为何选择我来学习? 这是Unity Technologies与Udemy合作创建的第二个游戏开发课程。由于制作优雅的过场动画可能让人感到畏惧,Unity Technologies希望创建一门课程来分解如何使用Timeline和Cinemachine。你将学习设置场景、放置角色和使用配音录音制作这些过场动画的过程。与我之前的课程《全面认识Unity游戏开发》相似,课程中将包含挑战,考验你在制作过场动画和游戏时的所学知识。 我从Unity的初始公开版2.6开始工作,并出版了一本关于Unity 3.x的书。作为一名自学的软件工程师,我发现没有互动视频教程可以让初学者真正掌握游戏开发的关键概念。为了解决这一问题,并帮助其他希望学习的人,我创建了自己的YouTube视频系列,专注于Unity游戏开发,帮助数千人培养游戏开发的热情。 完成这门课程后,你将掌握Timeline和Cinemachine的使用,能够在视频游戏中创建惊人的过场动画。你将信心满满地运用最新的游戏开发技术,助力个人或职业目标的成功。今天就加入我,一起踏上这次冒险吧!课程见!

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Have you ever wondered how AAA studios make sleek cutscenes that are integrated throughout a game to tell the player a story? Are you interested in making your own short films like the Adam Demo created by Unity Technologies? If so, this is the course for you! The Ultimate Guide to Cinematography with Unity teaches you how to create a complete stealth adventure game in Unity, where you'll not only increase your C# programming capabilities, but also create four finished, cinematic cutscenes that tell your game's story! This course utilizes two of Unity's latest features: Timeline and Cinemachine. These features allow developers to take their game a step further by adding animation tracks to tell a story. Through this step-by-step guide, you'll learn how to build amazing cutscenes for your Unity games. Hone your game logic skills and problem solving techniques by developing systems from scratch. In this course, you will: Create a "Point & Click" Character ControllerDesign Intelligent AI BehavioursCustomize Camera Detection SystemsBuild a Notification SystemDevelop Trigger InteractionsSynthesize Animation State BehaviorsIntegrate a Complete UI Menu And more! In this course, you will also create four visually stunning cutscenes for your game, The Great Fleece. Join Darren, our thief, in this stealth adventure game as he silently descends a black rope and lands in the Beatrice Auction House. Wow your players with panoramic views of the auction house's treasures: glittering jewels, marble, and fine artwork. Use voiceover and suspenseful music to allow the player a quick glance at the security cameras, patrolling guards, and the main vault. Pull the player into your story and artfully explain your game objective. Additional cutscenes include Darren successfully stealing a keycard from the sleeping guard, reaching the vault to win the game, and getting caught by the guards to trigger "Game Over." Build these cutscenes with over 50 activities, where you'll create timeline activation tracks, develop camera positioning and tracking, attach post processing profiles to virtual cameras, and more! Why Is Cinematography Important in Games? What makes some games stand out from the crowd? Games like Grand Theft Auto, The Last of Us, and Life is Strange are all wildly successful franchises, but why? Apart from advanced game mechanics and creative stories, what makes these games so intriguing? Game developers draw in players by creating vivid storylines with cinematic cutscenes. Take "The Book of the Dead" demo, created by Unity, which gives players a first person cutscene. As a player, you can see what the character sees and imagine that you are in the game yourself. Adding cinematography to a game with cutscenes is essential to telling the story of a game. Which is more immersive: explaining the game objective in a block of text or providing players with a concrete visual of their goal? In English class in school, we are taught to "show and not tell." What better way to show your player the game environment, the player objective, and any other important features through a film-like cutscene? Not only does this take your game to the next level, but it also provides the player an opportunity to become emotionally invested in the game and want to continue playing. Unity's newest features, Timeline and Cinemachine, give developers the ability to create absolutely stunning cutscenes that elegantly tell your game's story. This course will provide you with the foundation needed to understand cutscene development, which can then be applied to future projects! Why Learn From me? This is the second game development course that has been co-created with Unity Technologies on Udemy. Because creating elegant cutscenes can seem intimidating, Unity Technologies wanted to create a course that breaks down how to use Timeline & Cinemachine to make them. You'll learn the process of setting up the scene, placing actors, and working with voice over recordings to create these cutscenes. Just like in my previous course, "The Ultimate Guide to Game Development with Unity", there will be challenges throughout that test what you've learned, while developing your cutscenes and your games. I've been working in Unity since the initial public release of version 2.6, and I've authored a book on Unity 3.x. As a self-taight software engineer, I found there weren't any interactive video tutorials that allow beginners to truly grasp concepts essential to game development. To remedy this and to help others trying to learn, I created my own YouTube video series focused on Unity game development, where I've had the privilege of helping thousands of others grow their passion for game development. As I've progressed in my career, I've had the opportunity to develop games for Cartoon Network, Adult Swim, the casino industry, and several indie game companies. I've also developed enterprise augmented reality applications for Futune 500 companies like Coca-Cola, GE, and Thyssenkrup. Teaching has always been a passion of mine, and i hope you will see that throughout this course. Upon completing this Unity course, you will understand Timeline & Cinemachine and how to use both of these tools to create amazing cutscenes in video games. You will leave this course with confidence in your ability to utilize the latest greatest game development techniques, propelling you to success in your personal or professional aspirations. Join me on this adventure today! I'll see you in the course.

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