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所在平台: Udemy |
课程主页: https://www.udemy.com/course/the-ultimate-guide-to-building-system-in-unity-csharp-2d/
课程评论:没有评论
《Unity C# 2D 终极系统构建指南》课程总结 本课程专为那些希望深入理解游戏引擎,而非仅仅停留在基础操作的学习者设计。它将指导你如何设计和实现可重用、可扩展的游戏系统和机制,特别是围绕飞船建造这一复杂系统展开。 **核心内容与技能:** * **飞船建造系统:** * 创建新飞船。 * 将不同模块附加到飞船上。 * **高级物理与算法:** * 运用 Unity 物理系统实现复杂的物体分裂与破坏算法。 * 精通力学计算,精确施加力到目标位置。 * 开发可重用算法,例如计算中心点和寻找邻近对象。 * **调试与代码优化:** * 学习使用 Gizmos 等基础调试工具。 * 掌握编写易于阅读、可重用的代码的技巧,包括元数据、Regions 等。 * **项目架构与扩展:** * 构建一个可扩展的核心项目架构。 * 为未来添加旋转、基础 AI 等功能奠定知识基础。 **学习目标:** 完成本课程后,你将能够: * 自信地在 Unity 中独立构建复杂的系统。 * 深刻理解系统背后的物理和数学原理。 * 具备研究和创造自己独特系统和游戏的能力。 * 获得对游戏开发中编程的完全掌控感和深入理解。 本课程将赋予防学习者在游戏引擎开发中的自主性和创新能力。
Have you tried numerous courses without success because they only covered the basics of the game engine? Were you left without guidance on implementing and designing reusable, scalable systems and game mechanics? Do you want to truly understand the physics, math, and magic behind developing these systems? If so, this course is perfect for you!You will learn everything necessary to implement a project with a highly complex system for building spaceships. The system includes:Building: Creating new ships and attaching blocks to themSplitting Algorithm for Destruction: Advanced techniques using Unity's physics systemBasic Debugging Tools: Utilizing Gizmos and other methodsForce Calculations: Applying force accurately to the right spotsReusable Algorithms: Calculating center points and finding neighborsYou will also gain:Insight into implementing easily readable code using reusable methods, smart metadata, regions, and much more.The final project is a straightforward yet expandable core architecture. If you're satisfied with the final result, you will be equipped with all the knowledge needed to extend the system by adding rotations, creating basic AI, and much more.With this knowledge, you'll never feel lost programming in a game engine like Unity. You'll have full control over your creations and a deep understanding of all concepts. You'll be equipped to research and create your own systems and games. If this course caught your eye, consider purchasing it for yourself.