The Most Comprehensive Guide To Unity Game Development Vol 2

所在平台: Udemy

课程主页: https://www.udemy.com/course/the-most-comprehensive-guide-to-unity-game-development-vol-2/

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课程名称:Unity游戏开发最全面指南第二卷 概述:本课程是我“Unity游戏开发最全面指南”系列的第二卷,旨在帮助想要提高Unity技能的学习者。这是一门以项目为基础的中级课程,关注点在于通过实际创作一个可在任何设备上玩的游戏来学习。在课程中,我们不会覆盖C#编程和Unity的基础,而是深入探讨C#编码实践,学习如何用简单的逻辑解决复杂问题。 课程的主要目标是帮助您培养程序员思维,增强解决问题的能力。在游戏开发过程中,99%的时间需要使用简单逻辑解决问题,而非复杂算法。课程还会教您如何从一开始就优化游戏,避免初学者常犯的优化错误。 每个章节的内容会逐渐增加深度,您将面临新挑战和学习到新知识。我会布置作业来挑战您的知识和思维能力,虽然我会提供每个作业的解决方案,但希望您能独立完成,积累解决编程问题的经验。 课程内容包括: - 中级和高级的C#编程 - 基础和高级人工智能 - 基础和高级角色动画 - 音效与音乐 - 使用Unity的UI系统 - 创建和动画菜单 - 游戏数据的保存与加载 - 制作可重用代码 - 编写优化代码 - 生成过程性关卡 - 创建敌人、障碍物和关卡的对象池等 如果您曾有过开发出色游戏的构想,欢迎加入本课程,学习必要的开发工具!如果课程不满意,您可无条件申请全额退款。 课程要求: - 理解变量、类、函数和对象的概念 - 理解数据封装及其公共与私有属性 - 理解数组和列表的使用 - 理解循环及其不同类型 - 熟悉Unity界面 - 理解Unity物理系统及其刚体使用 - 具备射线检测基础知识 - 理解Unity的Sprite Renderer组件及其排序层 - 理解变换组件及其如何与向量和四元数结合使用 - 理解动画及动画过渡使用,掌握Unity的Mecanim系统 - 理解Unity的UI系统及其画布的操作 - 理解PlayerPreferences的保存和加载 - 理解对象池的基础知识 - 理解单例模式及其使用 - 理解委托及其用法 欢迎报名,不容错过!

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*** More Content Is Being Added To The Course •••This is Volume 2 in my Most Comprehensive Guide To Unity Game Development series. If you are interested to enhance your Unity skills then read further.As in all of my courses, this course is also project based. Simply put, the best way to learn is to actually create a game that is playable on any device, and this is what I preach in all my courses.Since this is an intermediate course we will not cover the basics of programming with C# and how to use Unity, instead, we will dive deeper into C# coding practices and learn how to solve complex problems with simple logic. As we go through the projects I will show you multiple ways how to solve the problem at hand and I will compare different ways and talk about the pros and cons of each and why and when should you use one way over the other.The main focus of this course is to help you think like a programmer and gain strong problem solving skills. Because in 99% of the times in any project you will solve problems by using simple logic instead of complex algorithms, and this is what this course is about.And not only that, but I will explain to you how to optimize your games from the very start so that you avoid the most common optimization heavy mistakes that not only beginners make when they create their games.Every section in this course will gradually increase in size and depth so that you always learn new things and face new challenges.During the lectures, I will give you assignments to challenge your knowledge and to challenge your ability to think like a programmer. Because in game development, the best way to learn is by doing. Of course, I will provide a solution for every assignment that I give you, but I will expect that you try to finish it on your own because it will give you experience, and the feel of how to solve programming problems on your own and it will help you implement and retain everything that I am teaching you in the course.You will also benefit from my super fast response if you have any issue that you are stuck with, and oh and all the students taking the course will also be there to help you!Some of the things that you will learn in this course:Intermediate, And Advanced C# ProgrammingBasic AI(Artificial Intelligence)Advanced AI(Artificial Intelligence)Basic And Advanced Character AnimationsSound FX And MusicLearn How To Use Unity's UI SystemCreate And Animate MenusSaving And Loading Game DataBasic And Advanced AnimationsCreating Reusable CodeWriting Optimized CodeGenerate Procedural LevelsCreate Object Poolers For Enemies, Obstacles And LevelsThat And Much More Is Awaiting You In This CourseIf You ever had an idea for an awesome game, then enroll in this course and learn the tools that you need to develop Your next hit game!!!What Is Your Risk By Taking This Course?Nothing!! If you are not satisfied with the course, I promise I will give you a full refund of your money NO questions asked!!Enroll Now!! You Will Not Be Disappointed!!*** COURSE REQUIREMENTS - PLEASE READ THIS BEFORE YOU ENROLL ***You need to know or at least understand how all the concepts listed here work and function before you can enroll in this course:- Understand what are variables, classes, functions, objects and know how to use them- Understand what data encapsulation is and what does private and public mean- Understand what arrays and lists are and how to use them- Understand what loops and different types of loops are and how to use them- Know your way around unity's interface- Understand how unity's physics system works and how to use the rigid body- Have a basic understanding of what are raycasts and how to use them- Know how to manage unity's sprite renderer component and its sorting layers- Understand what is the transform component and how it works, also how to manipulate it with Vectors and Quaternions- Understand how to animate and use animation transitions and how to use unity's mechanim system- Understand how to use unity's UI system, what is a canvas and how to manipulate canvas scale options- Understand how to use PlayerPreferences to save and load game data- Understand what is pooling or at least know the basics of pooling- Understand what singletons are and how to use them- Understand what delegation is and how to use it

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