The Blender path to procedural patterns!

所在平台: Udemy

课程主页: https://www.udemy.com/course/the-blender-path-to-procedural-patterns/

课程评论:没有评论

第一个写评论        关注课程

课程简介

**课程名称:** Blender 程序化纹理之路 **课程概述:** 本课程专注于仅使用基础数学节点来创建形状和图案,完全不依赖外部图像或内置纹理。课程强调的是操作简单,即使不懂底层数学原理也能轻松掌握。 **核心内容:** * **纯数学节点驱动:** 学习如何利用 Blender 中的基础数学节点组合,从零开始生成各种复杂的形状和图案。 * **通用技术:** 课程教授的节点技术适用于所有材质创建工具,无论您是在编程 GLSL, HLSL,还是在 Unreal Engine, Maya, Substance Designer 中制作材质,都能直接应用这些知识。尽管不同工具的界面有所差异,但达到最终效果的思路和方法是相通的。 * **丰富的学习资源:** 提供大量的 .blend 文件和示例,帮助学员理解和实践所学内容,并鼓励学员通过实验进行深入探索。 **课程目标:** * 为希望从零开始学习图案和形状生成原理的学习者提供坚实基础。 * 培养学员成为熟练的节点操作者(node nerd)。 **不包含内容:** * 本课程不涉及创建逼真材质的技巧。如需学习逼真材质制作,请参考“Material Guru”课程。

课程评论(0条)

课程详情

This course is about creating shapes and patterns with only the basic math nodes! We will not use any external images and I exclude even the internal textures.Only simple math (and you don't even need to know how that math works:D)!The course presents techniques used in every tool that creates material, so what you will learn is not just for Blender. You can use the knowledge directly if programming GLSL, HLSL or if doing materials in Unreal Engine, Maya or Substance Designer. Of course the User Interface is a bit different depending on tools.but how to reach the result will be to walk the same path. The tutorial also have a lot of resources and.blend files that shows all the things I teach, but I have also boosted it up with even more examples for you to look at and experiment with. So, if you want to learn from scratch how patterns and shapes are created and be a future node nerd, this course is a must have!If you want to know about creating realistic materials...this is NOT the course. Then take my "Material Guru" course instead:).

课程标签

0人关注该课程

主题相关的课程