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所在平台: Udemy |
课程主页: https://www.udemy.com/course/the-art-of-video-games/
课程评论:没有评论
课程名称:学习视频游戏的艺术 概述:该课程于2020年3月更新,新增了关于Substance Alchemist(SA)的部分,同时保留了关于B2M的讲座,提供了宝贵的学习资源,总时长达到44小时。该课程旨在教授视频游戏环境艺术的创作,从技术角度转换为艺术创作。 在竞争激烈的行业中,仅仅从在线商店中提取资产并将其放入现成的游戏引擎是不够的。学员需要掌握基础的艺术技能,并独立创作出属于自己的艺术作品。在具备30年游戏开发经验的指导下,学员将从零开始,学习如何从艺术家的视角创建一个3D场景,模拟在行业工作室中的实际流程。 课程内容包括: 1. **艺术基础**:学习艺术的基本原理,如视线、光影、色彩等。 2. **设计阶段**:了解如何从游戏设计文档提取艺术相关信息,并为自己的项目创建艺术简报和地图设计。 3. **概念艺术**:掌握如何从头开始创建概念艺术,以及快速速写的技巧。 4. **3DS Max和Substance Painter技能**:对初学者进行3DS Max的基础教学,为中级使用者提供进阶技巧。创建基于设计的白盒环境。 5. **高级建模和UV映射**:使用白盒作为参考,创建场景的所有组件,使用Substance Painter制作PBR纹理,并将所有资产导入Unity,完成场景的构建与灯光设置。 该课程适合希望在游戏行业追求环境艺术职业的人士,从基础到中级水平均可学习。虽然高级艺术家可能会在某些部分重复学习,但课程仍然有其复习价值。课程将定期更新,保持与行业技术和标准的同步,不断添加新内容。 需要注意的是,本课程并非动画课程或角色建模课程,而是专注于高质量、细致的环境创作。
***************************************************************Updated March 2020.I have added a new section added to include Substance Alchemist (SA), the replacement for B2M. I have not removed the B2M lectures, they are still there if you wish to learn it as well as SA. I have also included many tweaks and updates in various parts of this ever growing course, which now sits at 44 hours of invaluable content. Enjoy.***************************************************************Creating environment art for video games can be a technical endeavor, but at its core, it's an art form. Simply pulling assets from an online store, and dropping them into an off the shelf game engine isn't enough in today's competitive industry. You need fundamental art skills, and if you want to stand out from the crowd.you need to create your own art and present your skills.With 30 years of game development experience in an art and design capacity, I will show you, from an artist's perspective, how to create your own game ready 3D scene from scratch, as if you were working in an industry studio. You will start literally from a blank page, go through art fundamentals and the whole asset creation process, and use that knowledge to construct a visually stunning 3D game environment presented in Unity. You will create every asset yourself. You will not be using library assets.Creating art is at the heart of this course, but creating visuals is not just about the art, it's also about the ideas and the design that spawn the art. You will start at the beginning, at the design phase, and learn how to extract art related information from a game design document and create a map for your scene.Create an art brief for your own project.Create a Map / Level design. To create stunning concept art, you need a firm understanding of art fundamentals. The Horizon Line1, 2 and 3 point perspectiveLight, shadow and valueColorI will then take you through the process of creating concept art, and show you techniques you can use to create quick speed paintings based on the fundamentals you have learned.Create Concept art from scratchYou will break down the visual brief and the concept art into assets and create a plan to build them yourself to a professional standard. With that behind you, you will move into the biggest part of the course, building your scene.Learn to use 3DS Max and Substance Painter. If you're a beginner, I will teach you how to use 3DS Max, an industry standard modelling package. If you're intermediate and you know how to use it, you can skip this part. But once you've mastered the basics, you'll begin creating a white box environment based on the design and the concept in previous lectures. Create white box environments using basic modelling techniques.Finally we'll move into more advanced modelling and UV mapping techniques, and build ALL the components for our scene, using our white box as a guide. We'll create PBR textures in Substance Painter; export everything from 3DS Max, and drop it into Unity where we'll build the scene using the assets you have created.Create detailed, final assetsUV MapCreate textures in Substance PainterBuild and light the scene in UnityThis course is perfect for anybody seriously wishing to pursue a career as an environment artist in the games industry and would like to experience the process and pipeline from scratch.It's suitable for beginners to Intermediate levels.The more advanced artists may find that you're going over old ground in some areas, but it can still be a worthy refresher course. Over time, the course will get regular updates and keep on trend with industry techniques and standards. New content will also be added in the future.This IS NOT an animation course and it IS NOT a character modelling course. Both of those are very specific disciplines within the game industry, and here, we are primarily focusing on highly detailed, quality, environment creation.