Texturing & Rendering Ant-Man Helmet in Modo Using Vray-Next

所在平台: Udemy

课程主页: https://www.udemy.com/course/texturing-rendering-ant-man-helmet-in-modo-using-vray-next/

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课程名称:Modo V-Ray Next 蚁人头盔纹理与渲染 课程概述: 本课程将使用 V-Ray Next for Modo 的 100% 程序化纹理技术,为蚁人头盔进行纹理制作(包含置换效果的使用)。您将学习如何使用渲染元素进行最终图像渲染,并在 Nuke 中进行后期合成(包含深度场和运动模糊在 Nuke 中的使用)。 课程时长:超过 5 小时的 HD 视频教程。 语言:英语。 讲师介绍: 一位经验丰富的 CG 艺术家和 3D 综合人才,自 2003 年以来一直专注于 3D 相关领域和游戏引擎,涵盖建模、雕刻、纹理、绑定、动画、渲染、特效、后期制作以及概念设计等。讲师乐于分享其经验和技能。 订阅提示: 订阅以获取最新的教程。 社交媒体: YouTube: EvolvingCG Artstation: evolving_studio Facebook: leovvon Twitter: leouvon Instagram: leouvon 讲师专业领域: CG 艺术家和 3D 综合人才,自 2003 年以来,专注于 3D 相关领域和游戏引擎,包括建模、雕刻、纹理、绑定、动画、渲染、特效、后期制作以及概念和设计。 核心学习内容: 使用 V-Ray Next for Modo 的 100% 程序化纹理技术对蚁人头盔进行纹理绘制,包括置换效果的应用。 利用渲染元素进行最终图像的渲染。 在 Nuke 中对渲染后的图像进行后期合成,重点讲解深度场和运动模糊的使用。

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Using 100% Procedural Texture of V-Ray Next for Modo to Texturing the Ant-Man Helmet(Including Displacement Usage), Rendering the Final Image by Render Element and Finally Compositing in Nuke(Including Depth Field and Motion Blur Usage in Nuke)Over 5 Hours HD Video TutorialsLanguage: EnglishSubscribe to keep up with my newest tutorialsglad be here to share my skills with youCG Artist & 3D Generalist, Since 2003, Specialized in 3D Related Field and Game Engine, from Modeling, Sculpting, Texturing, Rigging, Animation, Rendering, FX, Post Product to Concept and Design.Glad to be Here to Share My Experience and Skills with You.Subscribe to Keep up with the Newest.Youtube: EvolvingCGArtstation: evolving_studioFacebook: leovvonTwitter: leouvonInstagram: leouvonCG Artist & 3D Generalist, Since 2003, Specialized in 3D Related Field and Game Engine, from Modeling, Sculpting, Texturing, Rigging, Animation, Rendering, FX, Post Product to Concept and Design.Using 100% Procedural Texture of V-Ray Next for Modo to Texturing the Ant-Man Helmet(Including Displacement Usage), Rendering the Final Image by Render Element and Finally Compositing in Nuke(Including Depth Field and Motion Blur Usage in Nuke)Over 5 Hours HD Video TutorialsLanguage: EnglishSubscribe to keep up with my newest tutorialsglad be here to share my skills with youCG Artist & 3D Generalist, Since 2003, Specialized in 3D Related Field and Game Engine, from Modeling, Sculpting, Texturing, Rigging, Animation, Rendering, FX, Post Product to Concept and Design.

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