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所在平台: Udemy |
课程主页: https://www.udemy.com/course/texturing-models-for-videogames-in-2020retop-uvs-baking/
课程评论:没有评论
《2020年游戏模型纹理制作:重拓扑、UV展开与烘焙》课程概述: 本课程旨在帮助您掌握游戏角色创建的核心概念和基础知识,尤其针对初学者。您将从零开始,使用Blender进行模型重拓扑,然后借助Substance Painter进行纹理绘制,最终完成一个适用于移动端和桌面端游戏的3D角色。课程内容将涵盖模型重拓扑、UV展开、烘焙以及纹理绘制的全过程,助您成长为一名3D角色和纹理艺术家。 课程特色: * **从零开始的完整流程:** 学习如何从头开始,一步步完成游戏角色的模型重拓扑、UV展开、烘焙到纹理绘制。 * **专家指导:** 课程以详细的视频形式讲解,帮助您克服学习Blender和游戏模型纹理制作的困难。 * **效率提升技巧:** 分享加速工作流程的技巧和快捷方式,让您更高效地掌握2020年游戏角色纹理制作的基础。 * **全程支持:** 讲师将全程提供支持,解答您在学习过程中遇到的任何问题,并帮助您理解问题根源。 学习目标: * 熟练掌握Blender中的模型重拓扑技术。 * 理解并应用UV展开的原理和技巧。 * 掌握Substance Painter的烘焙和纹理绘制流程。 * 为移动端和桌面端游戏制作高质量的游戏角色模型。 * 提升3D角色和纹理艺术家的工作效率和技能。
Learning Blender and Game Texturing can be very hard and time-consuming when doing it on your own. I will help you learn all the core concepts and fundamentals of character creation in very detailed videos.In this course, we will retopologize and texture a character suited for mobile and desktop games from scratch. We will start from scratch, doing the retopology in Blender, Baking, and Texturing with Substance Painter. I will cover all the basics to help you grow as a 3D Character and Texture Artist.You'll learn tips and shortcuts that will accelerate your workflow and make you understand the fundamentals of Texturing Characters for Videogames in 2020.I will be available for you through the whole course, feel free to send me a message if you encounter any issue. I will help you solve it and understand why it presented itself.Please, take this course now.