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所在平台: Udemy |
课程主页: https://www.udemy.com/course/texturing-hard-surface-aircraft-for-film-production/
课程评论:没有评论
课程名称:如何在Maya与Substance Painter中为3D飞机模型贴图 概述:本课程是《如何在Maya与Substance Painter中为3D飞机模型贴图》系列的第三部分,旨在介绍3D图形生产中的贴图和导出纹理。课程开始于接口的概要介绍,通过Animation Hacks展示我们将学习如何在Autodesk Maya中生成ColorID地图。利用高多边形模型和所生成的地图,我们可以修改基底模型以用作低多边形模型。在创建低多边形对象后,我们将其导出至Substance Painter,并生成颜色和纹理。本课程还演示了如何创建和编辑基本纹理、材料对表面的效果,并应用智能材料和纹理。 关于讲师:本课程由Animation Hacks设计,该视觉特效工作室拥有高技能艺术家,参与多个未公开项目,同时也乐于与在线学习3D的学生分享他们的知识。 学生注意事项:请查看第1部分/讲座1的下载链接,以获取课程源文件附件。
Course Information:This course is third course of Series How to Texture 3D Aircraft Model in Maya & Substance Painter which provides an overview of Texturing, and Exporting Textures for Rendering 3D graphics in the production. Beginning with a tour of the interface, Animation Hacks shows what we will learn how to generate in ColorID map in Autodesk Maya. With the high poly model and the generated maps, we now can modify our basemesh to use it as Lowpoly. After we have created the low poly object, we will export the low poly to Substance Painter and generate color and textures. The course also demonstrates how to create and edit basic texture, the material effect on surfaces, and apply smart materials and textures.More about the Instructor:This course is designed by Animation Hacks which is the visual effect studio with high-quality skill artist work on numerous unannounced projects. In addition, they enjoy sharing their knowledge with those students who learn 3D online.NOTE FOR STUDENTS - please take a look Section 1 / Lecture 1 to downloads for the source attachment link with the lesson.)