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所在平台: Udemy |
课程主页: https://www.udemy.com/course/synthrunner-module-3-plucks/
课程评论:没有评论
**课程名称:** Synth Runner 声音设计系列 - 拨弦音色 [Arturia Pigments] **课程概述:** 本课程专注于创建具有拨弦特色的音色,模拟吉他、大提琴、低音提琴和竖琴等真实乐器的拨弦发声方式。拨弦音色通常短促,留给声音展示的时间有限,每个音符的内容会迅速衰减,因此在这短暂的时间内赋予声音特性至关重要,这也增加了让不同拨弦音色脱颖而出的难度。 本模块将深入探索创造拨弦音色的多种方法。课程将从一个“取巧”的氛围感拨弦音色开始,尽管拨弦本身十分短促,但通过混响(reverb)产生的氛围尾音有效地突出了音色。 随后,课程将进入第二个环节,创造一个梦幻而空灵的拨弦音色,挑战传统拨弦音色的界限,以获得独特的声音。 第三个环节将完成一个更古典、更逼真的拨弦音色,非常适合用于电影或游戏配乐。 此外,课程还将教授如何为各种参数添加细微的调制,为音色的基底注入几乎难以察觉的“风味”,从而营造出比静态、人工化的声音更自然、更具动态感的听觉体验。
This course is about creating pluck patches, e.g. simulating plucking on real instruments like the guitar, or string instruments like the cello, double bass and harp. Plucks are short by design which means they don't have much time to shine - the content of each note will decay quickly so what we put into that little timeframe matters - and it makes it harder to make plucked patches stand out from each other. In this module we will explore various options to create a pluck, we will begin with an ambient pluck patch that kind of cheats us a bit around this issue, because while the pluck itself is short, the ambient tail from the reverb will highlight the sound. In episode two we will create a dreamy and haunting pluck which bends the rules of a plucked patch to its limits to get an unique sound, followed by episode three where we will finish with a more classical and realistic sounding pluck that would fit perfectly for scoring movies or games. You'll also learn how to add subtle modulation to different parameters in order to create an almost inaudible flavour into the very fabric of the patch, which will lead to a more natural and dynamic feeling rather than a static artifical sound.