Substance Sampler: Zero to Hero in Textures and Materials

所在平台: Udemy

课程主页: https://www.udemy.com/course/substance-sampler/

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课程简介

课程名称:材质采样器:从零到英雄的纹理与材质 课程概述: 你是否曾好奇游戏或电影中3D物体的纹理是如何创建的?我们为你准备了一门精彩的课程,从基础的纹理和材质创建开始,逐步提升到专业水平。在整个课程中,我将利用我的专业知识和教学背景,通过适当的刺激工具来强化你的学习。我们将不时参考其他程序(如Photoshop、Blender、Substance Painter、Unreal Engine和Unity),或通过使用2D和3D动画、图形或视觉内容来丰富学习材料。 你将学习何为纹理,以及不同纹理的用途,本质是什么以及你可能遇到的常见材质类型。无论你是初学者、业余爱好者、有基础的学习者还是专业人士,课程中必定能找到提升自己的内容。 从Substance Sampler的界面入手,我们将全面学习其内容,并在应用中使用它。我们将回顾该程序的所有参数,其中包括强大的命令库,例如纹理生成器和滤镜。简而言之,这门课程是Substance Sampler的使用手册,从头到尾。 我们的样本由行业内常用的材质构成。如果你重复应用并熟悉它们,就能依靠自己的创造力制作出无数种不同的材质。作为讲师,我不仅在设计方面有丰富的知识,也掌握了教育技术,因为我在教育学院学习过相关课程。 课程内容包括: - 材质及其类型 - 纹理及其类型 - 纹理的导入与导出 - 在Blender、Unreal Engine和Unity中创建着色器 - 在Substance Painter中调整曝光参数并使用纹理包裹模型 - 纹理生成器及其类型 - 示例与资源 课程后,你将能够: - 担任纹理艺术家、3D材质艺术家或着色器艺术家 - 专业使用Substance Sampler - 创建自己的材质、纹理、遮罩和生成器 - 掌握用户界面和工作空间的使用 - 保持对Substance Sampler的最新动态了解 这个课程是一个全面而深入的学习机会,欢迎所有对纹理和材质有兴趣的学习者参与。

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课程详情

Have you ever wondered how the textures of 3D objects in games or movies are created? We have prepared a great course for you, starting from the basics of creating textures and materials using Adobe substance sampler and progressing to professional levels together.Throughout the course, I aimed to reinforce your learning with appropriate stimulating tools using my professional knowledge and teaching background. From time to time, we will look at other programs (Example: Photoshop, Blender, Substance Painter, Unreal Engine, Unity.) or we will enrich our learning material by using 2D & 3D animations, graphics or visuals.You will learn what textures are, which texture can be used for what purpose, what the material is basically and the most common material types you may encounter.At the end of the course, whether you are a beginner hobbyist, have an infrastructure or a professional, you will definitely find something to improve yourself in the course.Starting from the interface of Substance Sampler, we will learn all its content and use it in our applications. We will also review all the parameters of this program, which also has a large command library such as texture generators and filters. In short, this course is a Substance Sampler user manual from A to Z.Our samples consist of the most frequently used materials in the sector. If you repeat the applications and become familiar with them. You will be able to produce countless different materials using your own creativity.As an instructor, I am not only very knowledgeable about design, but also about educational techniques, as I took formation and pedagogy courses at the faculty of education.Our Course includes:What are the materials and their types?What's the texture and their types?Import & Export the texturesCreating shaders in Blender, Unreal Engine and UnityTweak the exposed parameters in Substance Painter and wrap your model with your texture.Texture generatorsFilters and typesSample examplesand resources...After the course you'll be able to:work as Texture Artist, 3D Material Artist, Shader Artistuse Substance Sampler projessionally.create your own materials, textures, masks and generators.can rule the User Interface and the workspaces you'll usestay updated in Substance Sampler

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