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所在平台: Udemy |
课程主页: https://www.udemy.com/course/substance-painter-maya-course-low-poly-character-making/
课程评论:没有评论
**课程名称:** 3D角色制作:从高模到游戏资产 (Substance Painter & Maya) **课程介绍:** 本课程由拥有十年业界经验的3D艺术家兼制作人Abraham Leal教授,带您深入学习如何将ZBrush中的高精度角色模型转换为游戏就绪的低多边形模型。课程内容全面,涵盖了从模型重拓扑到最终渲染的完整制作流程。 **您将学到:** * **重拓扑基础与工具:** 掌握重拓扑的原则、技巧以及Maya中的相关工具。 * **UV展开:** 学习UV展开的最佳实践,为纹理绘制打下基础。 * **Substance Painter纹理绘制:** 使用PBR(基于物理的渲染)工作流程,在Substance Painter中为角色进行高质量纹理绘制。 * **Maya管道:** 探索Maya在重拓扑和UV展开方面提供的多种工作流程。 * **烘焙纹理贴图:** 学习如何在Substance Painter中烘焙各种纹理贴图。 * **灯光与渲染:** 掌握在Maya中设置灯光和渲染的基本规则,以获得出色的最终效果。 * **后期制作:** 学习使用Photoshop进行必要的后期处理,提升模型表现力。 **课程目标:** 完成本课程后,您将能够将您的ZBrush高精度角色模型成功转化为可在游戏引擎中使用的游戏就绪资产。 **适用人群:** 希望深入学习业界3D角色制作流程的学生。建议具备一定的Maya基础,但课程中会对关键工具进行详细讲解,确保学员能够轻松跟进。 **所需软件:** Maya, Zbrush, Substance Painter, Photoshop (建议使用最新版本)。
Hi Guys, Are you looking for a course that fully explains the retopology and texturing process?Would you like to prepare your zbrush characters and sculptures for a production? If that is the case then I welcome you to Nexttut Education´s "Substance Painter & Maya Course: Low Poly Character Making". Instructor: My name is Abraham Leal, I am 3D Artist and producer and i have 10 years of experience in the industry. Currently i lead my own studio Critical Hit were we design and produce projects for the entertainment Industry.Why you should join: At the end of this course, your will be able convert your high poly character into a game ready character.In this Course, you will be learning:Retopology ToolsRetopology principlesUvsBasic TexturingShadingLights and Render settingsPost ProductionI will start the course by teaching you the basics of Retopology by covering several exercises and tools. We will then jump into learning about all the different pipelines that Maya has to offer for retopology and uvs. After that we will bake our texture maps in substance painter and fully texture our character using a PBR workflow. Finally we will take everything back to produce our final renders.I have designed this course for students who want to continue learning the production pipeline used in the industry. A good grasp of Maya is expected however we will go over all the tools in detail so that you can follow along. We will be using Maya, Zbrush, Substance Painter and Photoshop, so make sure to have the latest updates.I hope you join me in this course.