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所在平台: Udemy |
课程主页: https://www.udemy.com/course/substance-painter-master-course-j/
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课程名称:Substance Painter大师课程 课程概述: 欢迎参加Substance Painter大师课程!本课程提供23小时的讲解视频以及6个项目,由经验丰富的讲师Mehdi Beheshti授课,他拥有超过4年的CG软件教学经验,培养了超过2000名学生。作为ArtStation市场的畅销卖家,Mehdi将为您提供专业学习Substance Painter的机会,带您踏上令人兴奋的学习之旅。 课程结构: 1. **引言**:了解工具的基本功能、使用不同窗口的方法,以及Substance Painter的基本操作,为后续学习打下坚实基础。 2. **项目启动原理**:学习Substance Painter的操作及模型准备,避免常见错误,同时掌握UV映射和展开的一些实用小技巧。 3. **第一个项目:钢锅**:在掌握基础知识后,进行实操项目,使用Substance Painter为钢锅上色,并在Marmoset Toolbag中展示作品,同时学习Marmoset的基本使用。 4. **军帽项目**:准备好在Substance Painter中开始军帽项目!检查模型的UV,导入并烘焙网格贴图,调整显示设置,制作皮革、金属和织物等材料,添加缝合细节,利用Substance Sampler AI将图像转换为材料,最后导出纹理,在Marmoset Toolbag中展示您的作品。 5. **北欧斧项目**:设置模型并检查UV,导入、烘焙网格贴图,调整显示设置,添加手柄和金属头的细节,创作有趣的木材和金属材料,最后导出纹理,并在Marmoset Toolbag中展示。 6. **科幻刀项目**:设置模型并使用重叠法进行UV处理,导入模型、烘焙网格贴图、调整显示设置,制作刀刃和手柄的细节材料,并使用表面贴花与文字提升设计,最后导出纹理,在Marmoset Toolbag中渲染展示。 7. **环境资产纹理项目**:以空调为例,准备模型并设置场景,创建自定义遮罩,增强作品真实感,完成Substance Painter中的纹理处理,利用Marmoset Toolbag展示最终效果。 8. **狙击枪项目**:制作酷炫的狙击枪,处理复杂的纹理,并学习新材料设计方法,使用Marmoset提升狙击枪的外观。此外,还有额外章节介绍如何在Unreal Engine中设置纹理。 使用软件: - Substance Painter - Rizom UV Lab - Substance Sampler - Marmoset Toolbag - Photoshop(基础知识要求) 适合人群: 本课程适合任何希望从零开始学习Substance Painter的人,只需具备基础的Photoshop知识,同时有一定的建模技能以及UV和展开基础知识。 讲师: Mehdi Beheshti,拥有4年以上的教学经验,并在ArtStation市场连续3年成为畅销卖家。 加入我们,共同踏上这段创造之旅!课程字幕提供多种语言:英语、葡萄牙语、西班牙语、俄语。
Welcome to the Substance Painter Master course! 23hours narrated Substance Painter Tutorial with 6 ProjectGuided by instructor Mehdi Beheshti, a seasoned professional with over 4 years of experience teaching CG software to more than 2000 Students, this course is your ticket to Learning Substance Painter professionally. As a top seller on ArtStation Marketplace for 3 years, Mehdi brings his expertise to help those who want to learn Substance Painter with a thrilling journey.Course Structure1. IntroductionAt the beginning of the course, you'll learn the basics: what each tool does, how to use different windows, and the essentials of how Substance Painter works, giving you a solid start for the rest of the learning experience.2. Principle of Starting ProjectsWe start by learning how Substance Painter operates and how to get our models ready, making sure to avoid common mistakes. We'll also pick up some handy tips for working with UV mapping and unwrapping along the way.3. First Project: Steel PotOnce we've got the basics down, we move on to a practical project. We'll texture a steel pot in Substance Painter, show off our work in Marmoset Toolbag, and along the way, pick up the basics of using Marmoset.4. Military Hat ProjectGet ready to start the military hat project in Substance Painter! First, check your model's UV. Import it, bake the mesh maps, and tweak display settings. Then, dive into crafting materials like leather, metal, and fabric. Add cool seams and stitches for detail. Use Substance Sampler AI to turn images into materials. Finish up, export your textures, and see your creation shine in Marmoset Toolbag!5. Nordic Axe ProjectLet's see some Substance Painter magic! First, set up your model and check its UV. Then, import it, bake mesh maps, and tweak display settings. Dive into the fun part by adding details to the handle and metal head. Create cool wood and metal materials, add finishing touches, and export your textures. See your creation shine in the Marmoset Toolbag. Take it further by transferring materials to a low-poly model and check it out in Unreal Engine for the final use stage!6. Scifi Blade ProjectGear up for Project Scifi Blade adventure! Begin by setting up your model and use the Overlap method for UV. Then, jump into the action - import your model, bake mesh maps, and fine-tune display settings. Get hands-on crafting details for both the blade and handle. Develop materials for the handle, including plastic and steel-painted textures. Dive into the blade with base and layered materials. Elevate your design with surface decals and text, export your textures, and witness your creation in all its glory with a Marmoset Toolbag render.7. Scifi Blade ProjectAre you ready to texture an environment asset? Let's kick things off with an air conditioner. We'll begin by prepping the model for Substance Painter, setting up the scene, and diving into our creative process.A highlight of this section is creating a custom mask using Photoshop, adding a touch of realism to our work. Once we've completed the texturing process in Substance Painter and achieved a fantastic air conditioner material, it's time to showcase our creation in Marmoset Toolbag.8. Sniper gunWe're going to make a cool sniper gun! Handling the textures can be tricky, but we'll manage the details in Substance Painter. We'll also learn about creating designs for the gun using new methods for materials like wood, metal, and plastic. After that, we'll use Marmoset to make our sniper gun look even cooler. And guess what? There's a bonus chapter on Unreal Engine. We'll show you how to set up textures in Unreal Engine for an extra touch. Ready to dive in?Software UsedSubstance PainterRizom UV LabSubstance SamplerMarmoset ToolbagPhotoshop (Basic knowledge required)LevelBeginner To AdvancedRecommended For whom?Anyone who wants to learn Substance Painter from scratch and you can join this course at any level!You just need to have basic knowledge of Photoshop.Having Modeling skills and fundamentals of UV and Unwrapping is necessary.InstructorMehdi Beheshti with 4+ years of teaching experience and Top seller on ArtStation Marketplace for 3 years.Join us on this creative journey! Subtitles:EnglishPortugueseSpanishRussian