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所在平台: Udemy |
课程主页: https://www.udemy.com/course/substance-painter-2-for-all-levels/
课程评论:没有评论
课程名称:《学习Substance Painter 2(2016)适合所有级别的用户!》 课程概述: 本课程将帮助学员通过提供的模型(如低精度和高精度的科幻头盔)建立坚实的Substance Painter 2纹理制作基础。课程开始时,学员将通过一个简单的低精度飞碟模型学习Substance Painter 2的基本操作,并展示如何烘焙纹理贴图。之后,将演示如何通过填充层应用基础颜色,并利用多种方法操控遮罩,以控制颜色的显示效果。 接下来,课程将基于之前的学习,进一步探讨如何操控颜色,并将相同的概念应用于更高级的内容,如材料和智能材料,运用智能遮罩和生成器来实现。学员将学习如何从零开始创建独特的智能材料,并演示如何将其与现有的智能材料相结合。 课程还将覆盖不透明度和自发光纹理贴图的制作,并讲解它们如何在Unity和Iray中应用。此外,课程将详细讲解纹理导出流程,并演示如何将模型导入Unity 5,以及如何将从Substance Painter生成的所有材料连接到Unity中。最后,本课程还将简要介绍Substance Painter内置的渲染器Iray,并演示如何在短时间内生成高质量的渲染图。 课程内容涵盖了从基础到进阶的各个方面,适合所有级别的学习者。
- In this course you will develop a strong foundation to texturing in Substance Painter 2 through provided models such as a low rez and high rez sci-fi helmet - We will start off with learning the basic of Substance Painter 2 through a simple low Rez flying saucer model, and show you the basics of baking out maps. - Demonstrate how to apply base color through fill layers and utilize a wide variety of methods in manipulating masks to control how those colors are displayed. - From there we will be building off of what we learned in how to manipulate color and apply the same concept to more advance subjects, such as materials and smart materials utilizing smart masks and generators. - Cover how to build your own unique Smart Materials from scratch and demonstrate how to combine them in with existing smart materials. - Demonstrate Opacity and Emissive texture maps and how they plug into Unity and Iray - In this course we will also be covering the export texturing process and bringing our model into Unity 5 and do a demonstration of how to plug in all the materials we generated from Substance Painter. - We will also have a crash course into Substance Painters built in renderer Iray and demonstrate how we can generate a high quality render in a short amount of time.