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所在平台: Udemy |
课程主页: https://www.udemy.com/course/substance-designer-wood-wood-floors-wood-carving/
课程评论:没有评论
**课程名称:Substance Designer - 木材、木地板与木雕** **课程概述:** 本课程将深入探讨如何在 Substance Designer 中创建逼真的木材材质。我们将从零开始学习构建一个基础的木材材质,并为其添加可调节的抛光参数。 随后,我们将利用这个基础材质,创建两种基础的木地板类型:板条地板和拼花地板。最后,我们将把这两种地板材质结合起来,创造出一种复合地板材质。值得注意的是,在创建地板材质时,我们将复用基础木材材质的遮罩(masks)和函数(functions),确保地板的粗糙度也能随木材抛光参数的变化而同步调整。 此外,课程还将教授如何创建可复用的节点,以便将灰度图(grayscale bitmaps)转化为带有雕刻效果的木材设计。我们将学习如何添加和调整雕刻部分的颜色,并同样实现雕刻效果与整体抛光参数的联动。 **课程亮点:** * 掌握 Substance Designer 中木材材质的创建流程。 * 学习如何制作可调节抛光参数的基础木材材质。 * 创建两种经典木地板(板条、拼花)及一种复合地板材质。 * 通过函数和遮罩实现材质间的参数联动,提升真实感。 * 学习创建可复用的雕刻节点,将平面的灰度图转化为精美的木雕效果。 * 实现雕刻颜色与主体材质的联动调整。
In this course we'll learn all about doing stuff with wood in Substance Designer.First we'll create a basic wood material, with an adjustable polish parameter. We'll then use this material to create two basic floor types (planks & parquet) which we'll then combine to create a third, composite floor material. The masks and functions in our floor materials will also use the polish input from the original wood. So as the polish is lowered, the floor roughens up along with the wood.Finally, we'll create a couple of reusable nodes that will allow us to turn grayscale bitmaps into carved designs on our wood. We will also be able to add and adjust the color in our carving. And just like the flooring, it will all roughen up on the same polish parameter.