Substance Designer 2024: Stylized material creation.

所在平台: Udemy

课程主页: https://www.udemy.com/course/substance-designer-stylized-material-creation/

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**课程名称:** Substance Designer 2024:风格化材质创建 **课程概述:** 本课程旨在教授学员如何掌握PBR(基于物理的渲染)工作流程,并为在Substance Designer中创建高质量、风格化的纹理材质奠定坚实的基础。学员将学会如何在任何渲染引擎或游戏引擎中使用这些材质。 课程将深入讲解: * **界面导航与面板功能:** 熟悉Substance Designer的用户界面,包括各个面板的功能。 * **混合模式与蒙版应用:** 学习如何运用混合模式和蒙版来混合图像,从而创造出各种材质变化。 * **核心节点详解:** 掌握程序中最重要节点的使用方法。 **核心学习内容:** 1. **基础材质创建:** 在掌握了基础知识后,学员将通过创建一个基础材质,完整体验材质创建的工作流程。 2. **风格化材质进阶:** 课程将引导学员逐步创建六种风格化且更高级的材质。在此过程中,将学习新的方法、概念,并运用Substance Designer中丰富的节点库来实现各种技术。 3. **材质混合与组合:** 学会如何将不同材质进行混合,创造出全新的材质组合。 4. **专业展示与引擎应用:** * **作品集演示:** 学习如何渲染材质,以专业、吸引人的方式展示在作品集中。 * **虚幻引擎集成:** 了解如何在虚幻引擎中配置这些材质,并用于创建地形。 通过本课程,学员将能够熟练运用Substance Designer,创造出满足各种项目需求的风格化材质,并顺利将其应用于实际开发流程中。

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课程详情

2024 updateIn this course you will learn how the PBR workflow works and all the necessary fundamentals to create high materials and stylized textures in Substance Designer and how to use them in any rendering or video game engine.We are going to see how the to navigate in the interfase and all the Substance Designer panels, we are going to see how to use the blending modes and the masks to blend images and create any type of texture variations and we are going to see the most important nodes available in the program.With the fundamentals clear we are going to apply this knowledge creating a first basic material to follow all the material creation workflow.After the experience with the first material we continue to create one by one 6 stylized and more advanced materials with new methods, new concepts and using a great variety of techniques we can apply from the endless library of nodes that Substance Designer has.We are going to see how to blend this materials between them to create new combination of materials.In the last chapter we will see how can we render our materials to create an appealing and professional presentation for portfolio and how can we configure this materials to create terrains with them in Unreal Engine.

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