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所在平台: Udemy |
课程主页: https://www.udemy.com/course/substance-designer-intro-to-fx-maps/
课程评论:没有评论
课程名称:Substance Designer - FX Maps 入门 课程概述: 本课程系列专注于FX Map节点及其在制作程序噪声之外的应用。我们首先了解FX Map节点的基础知识和其工作原理。在第二个视频中,我们将直接开始制作一个基于FX Map驱动的动态遮罩。首先,我们创建一个简单的刮痕噪声,这将成为我们动画的自定义图像的一部分,并使用第二个FX Map进行动画。一旦FX Map动画成功运行,我们会研究渐变图节点,以制作可以用于材料混合的灰度和颜色遮罩。最后,我们将简要了解材料混合和多材料混合节点,看看如何利用存储在我们的材质库中的遮罩,制作各种不同的动态材料。 通过本课程,学员将掌握FX Map节点的实际应用,学习如何创建和管理动态遮罩,以及如何将这些元素应用于材质设计中。
This series is all about FX Map nodes and how they can be used for more than just making procedural noises. We start with the basics, learning about the FX Map node and exactly how it works. In the second video we dive right in to making an FX Map-driven animated mask. First we'll start with a simple scratches noise that will be part of a custom image we'll animate with a second FX Map. Once we've got our FX Map animation running, we'll take a look at the Gradient Map node as a way of making both grayscale and color masks that can be used for blending materials. Finally, we'll take a brief look at the Material Blend and Multi-Material Blend nodes to see exactly how the mask we've stored in our Substance Library can be reused to make a variety of different animated materials.