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所在平台: Udemy |
课程主页: https://www.udemy.com/course/stylized-samurai-character/
课程评论:没有评论
Coursera 课程名称:风格化女性角色创作——完整游戏管线 **课程概述:** 本课程由经验丰富的 3D 艺术家 Manuel Rondon 教授,将带领学员从头到尾学习如何为视频游戏创作风格化女性角色。Rondon 老师鼓励初学者广泛涉猎 3D 艺术的各个领域,以增加就业机会,随后再专注于特定领域。 **课程内容:** 1. **参考与规划:** * 学习分析参考图片,确定色彩选择、风格和剪影。 * 规划项目路径,明确最终概念。 2. **高模雕刻 (ZBrush):** * 掌握使用 ZBrush 雕刻高精度女性角色的技巧和窍门。 * 了解可能遇到的问题及解决方案。 3. **拓扑与优化 (3ds Max):** * 学习使用 3ds Max 进行角色拓扑,创建适用于游戏引擎的低精度模型。 4. **UV 展开:** * 对角色全身、盔甲和道具进行 UV 展开。 5. **风格化纹理制作:** * 学习制作类似《守望先锋》和《日落过载》等游戏的卡通风格纹理。 6. **渲染与作品集 (Marmoset Toolbag):** * 使用 Marmoset Toolbag 制作精美的角色渲染图,用于个人作品集。 **目标:** 完成本课程后,学员将能够独立完成一个风格化女性角色的完整游戏制作流程,并为自己的作品集创作出高质量的渲染图。
Instructor InfoManuel Rondon is currently working as a professional 3D artist and part time instructor. He loves both jobs because they allow him to work on what he is passionate about while still having some creative freedom. His advice for students who are just starting out and want to make it in the industry is to be knowledgeable and be open to different areas of 3D art as this can give you more opportunities for jobs. As you gain more experience, you can then specialize in characters, textures, or animations but in the beginning, it's best to wear as many hats as possible. Course Info In this course, you will be taken from start to finish on how to create a female character for video games in a stylized format. We will start by looking at reference photos, were we will plan our whole project. We will analyze the photos, determine our color choices, style and silhouette and the path we will take to create the concept that we want at the end. We will move on to sculpting our high poly and this process will be done using ZBrush. You will learn tips and techniques on building a female character and mistakes that you might run across and how to correct them. After sculpting, we will take our high poly mesh into 3ds Max to retopologize our character. You will learn how to create a low poly version of the character so it can work inside a game engine. Then we will proceed to unwrap our low poly mesh from the full body of the character to each and every armor and prop the character is sporting. After unwrapping, we will go through the method of texturing in a stylized way to achieve the cartoon look that you see in video games such as Overwatch and Sunset Overdrive. To finalize the course, we will go inside Marmoset Toolbag to prepare a nice looking render of our work for our portfolio.