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所在平台: Udemy |
课程主页: https://www.udemy.com/course/steam-punk-gun/
课程评论:没有评论
课程名称:Blender中的蒸汽朋克枪实时游戏资产 课程概述: 本课程由CG自由职业者和教师Thuan Duong教授,他也是一家收藏工作室的负责人。Thuan非常享受工作的灵活性,喜欢学习新知识并与他人分享。Thuan最骄傲的项目是为一部独立电影创作的Talis概念,后来他将其重构为原创角色,尽心竭力投入大量时间精力。自小以来,他就热爱绘画、乐高和创作,直到现在仍在利用他对艺术和构建的热情,创作新角色、道具和场景。他鼓励初学者不断尝试和学习,永不放弃。 课程内容: 在本课程中,Thuan将分享他用来创作游戏资产的完整流程,包括一些帮助学员提升作品的附加内容。课程涵盖: - 利用Pureref进行概念和创意指导 - 在Blender中进行高低多边形建模 - 使用Zbrush进行详细雕刻 - 使用Headus UV Layout高效创建UV - 结合Marmoset Toolbag和Substance Designer进行纹理贴图烘焙 - 使用Substance Painter进行真实纹理制作 - 使用Substance Painter、Marmoset Toolbag、Blender Eevee和Sketchfab进行实时渲染 课程结束时,学员将获得制作AAA 3D资产所需的指导和工具,适用于个人或工作项目。如果你已经掌握了Blender、Zbrush或Substance Painter的基础知识,想进一步提升自己的技能,欢迎加入Thuan的课程,体验创作蒸汽朋克枪游戏资产的过程,提升你的项目水平。Thuan保证你在短短几天内会收获惊人的成长。加入Victory3D,一同提升技能!
Instructor InfoThuan Duong is currently working as a CG freelancer, CG teacher, and leader of a collectible studio. What he appreciates the most about his job is the flexibility in time, and direction he can take his work to. He is always up to learning new things and sharing his knowledge and experience to others. The project that he is most proud of is the Talis project which is a concept that he created for an indie film and later remade into an OC. He exerted lots of time and effort on this project spending long nights working on her concept, armor, textures, and even had a chance to put her in a game engine. Ever since he was a child, he liked drawing, legos, remaking toys from broken ones, breaking toys to make new ones, and this art of creating had never left him. Fast forward to the present moment, he is still utilizing his love for art and building parts to creating new characters, props, scenery, telling stories, painting statues, and experimenting on workflows. The feeling when his imagination take form is a reminder of why he started, motivating him to continue on. His advice to artists who are just starting out is to keep trying and keep failing. You only fail if you quit, so never give up!Course Info In this course, I want to share the pipeline that I've use for my works by the form of creating a game asset. I'll be showing tips and shortcuts to reduce the painful tasks and focus your time where it counts. I'll be here to guide you at every step to make sure that you will take away the most out of the experience I'm sharing.Brief course summary:In this course we'll go through the compete pipeline of creating a Steampunk gun game asset, with some extras to help you with your own work. In detail:Concept and ideas guideline for your work using PurerefHighpoly and Lowpoly mesh modeling in BlenderDetail Sculpting in ZbrushEfficient UV creation using Headus UV layoutTexture map baking using a combination of Marmoset toolbag and Substance Designer.Realistic texturing with Substance PainterRealtime render with Substance Painter, Marmoset Toolbag, Blender eevee and SketchfabBy the end, you should have enough guidelines and tools required to make a AAA 3D asset for your work or personal projects.So if you have the basics of the Blender, Zbrush or Substance Painter and want to take your level of work one step higher, then follow me in creating this amazing game asset, then apply the knowledge to your other projects. I guarantee you will be amazed by how far you can go in a span of days. So join me in this course at Victory3D, and boost your skills like never before.