Realistic Snowy Game Environment Creation

所在平台: Udemy

课程主页: https://www.udemy.com/course/snowy-game-environment/

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课程名称:现实雪景游戏环境创作 课程概述:本课程由Emiel Sleegers教授主讲,他是一位热爱视频游戏的环境艺术家,目前在育碧公司工作,参与制作了《极限竞速:地平线3》和《全境封锁2》等AAA级游戏。他从小就开始使用Unity3D编程,但逐渐更喜欢游戏创作的艺术。他的作品受到了《最后的生还者》的启发,并鼓励初学者专注于自己热爱的游戏领域。 课程内容:在本课程中,我们将学习如何使用3ds Max、Substance Designer、Marmoset和Unreal Engine创建一个雪景环境。该环境包括一座雪屋、地形、树木和植物。我们将学习在Substance Designer中创建程序纹理,并快速编辑这些纹理以实现多种变体。然后,我们会在3ds Max中建模我们的雪屋和植被。完成后,将进入Unreal Engine设置场景、材料,并应用如脏污、视差、顶点绘画等不同的变体。最后,我们将添加法线贴图、调整光照,并进行最终的场景润色。 通过本课程,学生将掌握创建雪景游戏环境的全过程及技巧,非常适合对游戏环境艺术感兴趣的学员。

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Instructor InfoEmiel Sleegers always had love for video games and when he was young, he started using Unity3D for programming but he found himself gravitating more towards the art of making games. Now he is currently working as an environment artist in Ubisoft. He contributed to creating AAA games such as Forza Horizon 3 and The Division 2. His all time favorite game is The Last of Us and that video game is what inspired him to want to work in the game industry. His advice for beginner artists is to focus on one aspect of gaming that they are passionate about, stick to it and get better at it. His hobbies include anything related to games or films, whether it be working on personal projects, freelance work or going out for movies. Course Info In this course, we will go over how to create a snowy environment using 3ds Max, Substance Designer, Marmoset and Unreal. This environment will include having a snowy cabin with terrain, nice trees and plants and will be setup in Unreal Engine. We will learn how to create procedural textures in Substance Designer and we will go over how to edit those textures very quickly so we can have multiple variations. We will then go over how to model our cabin and foliage inside 3ds Max. Once all of that is done, we will go into Unreal Engine where we will set up our scene, our materials, and apply different variations such as dirtness, parallax, mapping, vertex painting, and many more. We will add decals to enhance the overall scene, do some nice lighting and finally polish the scene.

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