Shader Magic in Blender (Ver 3.41 and above)

所在平台: Udemy

课程主页: https://www.udemy.com/course/shader-magic-in-blender-ver-341-and-above/

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**课程名称:** Blender 中的着色器魔法 (3.41 及以上版本) **课程概述:** 本课程旨在帮助您掌握 Blender 中的节点着色器技术,即使您对复杂的节点树感到畏惧,或仅仅是好奇游戏中的水流如何逼真地在岩石间流动,本课程都能满足您的需求。 您将深入学习如何创建图形、理解向量数学(如叉乘、点乘、法线对齐、贴合等)以及掌握游戏中常用的技术,包括顶点绘制、流体贴图、视差贴图、纹理图集/精灵表的使用、Sobel 算子(用于纹理边缘检测)、样条贴图等。 此外,课程还将涵盖 Blender 特有的技巧,例如检测模型边缘、创建划痕和污垢、以及使用放射状渐变创建程序化图案等。 虽然本课程的重点是 Blender,但其中教授的许多技术,只需稍作调整,即可应用于 Unreal Engine 或 Unity 等游戏引擎。通过在 Blender 中学习,您将有机会在没有额外“作弊”工具的情况下,深入理解着色器的工作原理,这对于真正掌握底层技术至关重要。 讲师拥有超过十年的 Blender 使用经验,并在国际顶尖的 3D 院校“The Game Assembly”接受过技术美术专业教育,目前在一家瑞典游戏工作室担任《Midnight Ghost Hunt》的技术美术师。 **重要提示:** 本课程**不**涉及创建写实材质的教学,该部分内容已包含在讲师的另一门课程“成为 Blender 中的材质大师”中。本课程专注于着色器技术,而非材质魔法。

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Are you one of those that think that nodes look scary when you see a big node tree...or perhaps you are just curious how the water in a game can flow so nicely around those rocks in the river and follow the stream perfectly?Regardless the reason, here is where you will learn more on how to connect those nodes!I will go through how to create shapes, how Vector math works (like cross and dot product, Face forward, snap,...) and all the common techniques used in games like vertex painting, flowmap, parallax mapping, using a texture atlas/sprite sheet, Sobel (Edge detection on textures), trimsheet and so on.I will also cover more "Blender specific" stuff like finding the edges on models, how to create scratches and dirt, creating procedural patterns using the radial gradient among other things.You might wonder why in Blender and not in Unreal Engine or Unity? Well, why not? Most things taught in the course can be used with only small adaptions in game engines as well. However, since we don't have all the whistles and extra stuff in Blender...you as a student are forced to learn the basics without cheating ;). I know from my own experience that it is a good path to walk if you really want to know how all things are put together.The teacher you will get, me, has more than 10 years of experience of Blender, is educated as Technical Artist in one of the highest ranked 3D schools in the World; "The Game Assembly" and are currently working as a Technical Artist for the game "Midnight Ghost Hunt" in a Swedish Game Studio.NB! You will however NOT learn about how to create realistic and nice materials. Those topics I cover in my course "Become a Material Guru in Blender". This course is Shader Magic.. not material magic:D.

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