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所在平台: Udemy |
课程主页: https://www.udemy.com/course/scratch-to-substance-v1-substance-painterdesigner-pipeline/
课程评论:没有评论
**课程名称:** Scratch to Substance V1: Substance Painter/Designer Pipeline **课程概述:** 本课程全面深入地讲解了 Substance Painter 和 Substance Designer 的全部功能。我们将从美妙的 Blender 建模开始,然后进行 UV 展开。接着,我们会将文件导出到 Substance Painter 进行纹理绘制。课程的重点之一是利用 Substance Designer,根据参考照片创建自定义材质。一旦我们在 Substance Painter 中完成了场景设置,我们将导出到 Unreal Engine 4,并创建一个 VR 关卡,其中包含我们制作的资产。我们还会演示如何使用最新的 Arnold for Maya 渲染器进行设置。
In this training video we cover the full scope of Substance Painter and Designer. We start with modeling from a photograph in Maya and move on to setting up proper UVS. We then export the files to Substance Painter and begin the layout process. A huge part of the tutorial is using Substance Designer to build custom materials from our reference photography. Once we have our scene setup in Painter we export to Unreal 4 and setup a VR level with our assets as well as demo a setup using the newest Arnold for Maya.