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所在平台: Udemy |
课程主页: https://www.udemy.com/course/sampled-orchestra-mixing-enhance-your-midi-mockups/
课程评论:没有评论
课程名称:混音与电影音乐制作 - 取样管弦乐 课程概述: 混音一支现场录制的管弦乐已经是一个独特的挑战,而混音一支取样管弦乐,尤其是使用多个不同的样本库,则带来了许多不易解决的问题。该课程非常适合初学者和中级作曲家,以及希望提升取样管弦乐混音水平的音乐制作人。如果你在提升管弦乐模拟音质方面遇到困难,不知道从何处入手,也缺乏相关技术知识,那么这个课程就是为你量身打造的。 在本课程中,你将学习: - 创建混音模板,以确保整个音乐制作过程中音质的一致性。 - 在开始混音之前,正确设置项目并进行增益阶段的音量平衡。 - 混音和处理各个乐器部分(弦乐、木管乐、铜管乐、合唱、打击乐等)。 - 设置定制的卷积与算法混响组合,以实现宏大电影音效。 - 进行组总线处理,以获得更整洁、更紧凑的混音效果。 - 主总线处理和母带制作,为最终输出进行微调,并达到所有流媒体平台所需的响度水平。 讲师简介: Nikola Nikita Jeremić 是一位拥有十年电影和游戏行业实践经验的音乐作曲家和声音设计师。他在塞尔维亚贝尔格莱德的 SAE 学院教授与游戏音频相关的课程。作为专业的作曲家和/或声音设计师,Nikola 曾参与多款 AAA 和独立游戏项目的制作,包括《赛博朋克 2077》、《命运 2》、《战锤 40K:混沌之门》,以及《星际之旅》、《HELLPOINT》等多款游戏。
Mixing a live recorded orchestra is an undertaking by itself, but mixing a sampled orchestra, with multiple different sample libraries, can introduce challenges that not a lot of composers can deal with.This course is perfect for beginners and intermediate level composers, as well as music producers who are looking for a way to improve their sampled orchestral mixes.If you are struggling to improve the sound quality of your orchestral mock-ups, but don't know where to start, and are lacking the technical know-how, this is the right course for you.In this course, you will learn how to:- Create your mixing template to ensure a consistent quality through an entire soundtrack production.- Proper setup of your project and level balancing for gain staging before you start mixing.- Mixing and processing each instrument section (strings, woodwinds, brass, choirs, percussion, etc...)- Setting up a custom combination of convolution and algorithmic reverb for that large cinematic sound.- Group bus processing for a cleaner and tighter mix.- Master bus processing and mastering for final touch and hitting that loudness level for releases on all streaming platforms.About the instructor:Nikola Nikita Jeremić is a music composer and sound designer with 10 years of practical experience in film and game industry. Teaching game audio related courses at SAE Institute in Belgrade, Serbia.As a professional composer and/or sound designer, Nikola is credited on numerous AAA and Indie game projects, including Cyberpunk 2077, Destiny 2, Warhammer 40K Chaos Gate, Warhammer 40K Battlefleet Gothic 2, Stray Blade, Turbo Overkill, Scathe, Graven, Starpoint Gemini, Hellpoint, and many others.