Roblox Create A Crop Farming System

所在平台: Udemy

课程主页: https://www.udemy.com/course/roblox-create-a-crop-farming-system/

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**课程名称:** Roblox 制作农作物耕种系统 **课程概览:** 本课程将为你提供制作农作物耕种系统所需的所有基础模型、工具和图形用户界面 (GUI)。课程重点在于编程,旨在帮助学生学习一个可扩展、可适应的项目,并将其应用于自己的游戏开发中。 **核心概念:** * **Module Scripts 的多重应用:** 学习如何灵活运用 Module Scripts 来组织和复用代码。 * **协程 (Coroutines):** 理解如何使用协程来暂停和恢复植物的生长过程。 * **动画的创建与使用:** 学习如何创建和应用各种动画。 * **数据存储 (Data Store):** 掌握将零件位置和属性保存到数据存储中的方法。 * **射线投射 (Ray Casting):** 学习如何使用射线投射来移动和放置零件。 * **字典数据结构:** 学习创建可供其他脚本引用的数据字典。 * **GUI 的类型与应用:** 学习编码和使用 Surface GUI、Screen GUI 和 Billboard GUI。 **课程目标:** 完成本课程后,学生将能够创建一个农场系统,可以轻松添加新的作物并扩展农场的规模。 **先修课程建议:** 鉴于课程中包含一些复杂的编程概念,建议学生提前完成以下课程: * **Roblox Studio 游戏编程入门** (初级) * **Roblox 中级编程课程** (中级) **课程结构:** 课程结构经过精心设计,大部分课程结束后,学生都能立即测试一个可用的示例。课程中学到的许多概念也可以应用于其他完全不同的项目。为了充分利用本课程,建议学生按顺序观看第一至第五部分的所有视频。第六部分关于动画的内容是可选的,但能为项目增添出色的视觉效果。

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This course provides you with all the basic models, tools, and GUIs needed. It focuses primarily on coding and gives students an expandable and adaptable project they can use in their game development. Some central concepts taught are using module scripts in different waysUsing co-routines to pause and resume plant growthcreating and using animationssaving part positions and attributes to the data store. ray casting to move and place partscreating dictionaries of data that can be referred to from other scriptscoding and using surface, screen, and billboard GUI'sBy the end of the project, students should have a farm to which they can add new crops and expand the farm to make it bigger. As some coding concepts are complex, students should complete the following courses.Learn To Code Games In Roblox Studio - BeginnerRoblox Intermediate Coding Course - IntermediateThe course structure has been designed to allow a working example to be tested at the end of most lessons. Many concepts taught in the course can be re-purposed and used in entirely different projects. To get the most out of the course, students should complete all videos in sequential order for sections one to five. The sixth section about animation is optional but does add a great finishing touch to the project.

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