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所在平台: Udemy |
课程主页: https://www.udemy.com/course/rigging-for-characters-in-maya-made-easy-in-only-60-minutes/
课程评论:没有评论
《60分钟精通Maya角色绑定》课程总结 本课程旨在教授学员如何在约60分钟内,使用Maya高效地创建一个功能齐全的角色绑定(rigging),包含权重(weighting)流程。学员将学会如何节省时间,以全新的方式工作,并掌握创建自定义变形(custom deformations)的新型姿势编辑器(Pose Editor)。课程还将教授如何创建自定义控制器(controllers),以加速动画师的工作流程,并最大化角色在手脚部位的控制力,同时提供快速权重赋值的技巧。 此外,学员将学习如何烘焙(bake)由Delta Mush创建的变形,以便将拥有相同变形的角色从Maya导出到其他3D软件,如Unreal Engine、Unity或其他3D应用程序。 与之前通过“绿巨人”角色实例进行分步教学的《Autodesk Maya角色绑定》课程相比,本课程将以更自动化的方式创建相似的绑定,并增加一些改进,例如:增加臀部关节(hip joint)、自定义变形和控制器、烘焙变形等。 整个绑定流程被简化为以下几个步骤:指示Maya关节的位置,创建绑定,修改绑定以添加重要功能,自定义和自动化控制器,进行角色权重赋值,最后添加并烘焙变形以加速流程。 为展示课程的有效性,本课程将通过实例演示,完整地创建3个角色的绑定,并包含其权重赋值过程。
Learn to create a complete corporal rig in about 60 minutes including the weighting process, save time and work as never, also create custom deformations with the new Pose Editor, create custom controllers to accelerate the animator work and get the most control over the character on hands and feet, also get tips to weight your character in a fast way.Learn to bake the deformations created with Delta Mush, and this way export your character with same deformations in Maya to other 3D software as, Unreal Engine, Unity, or other 3D applications.If you enjoyed our course Rigging for characters in Autodesk Maya (the one with the Hulk character), where we created same rig than this course but step by step, in this case you'll create a similar rig but in an automatic way with some improvements as a hip joint, custom deformations and controllers, baking deformations, etcetera.The process is simple, indicate Maya where the joints are, create the rig, modify the rig to add important features, customize and automate controllers, weight the character and finally add and bake deformations to accelerate this process.To show the effectiveness of the course, we are going to create 3 character rigs including the weighting process along these lessons.