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所在平台: Udemy |
课程主页: https://www.udemy.com/course/rigging-a-low-poly-character-in-maya-2018/
课程评论:没有评论
课程简介:在《Maya 2018中的低多边形角色绑定》课程中,学员将学习如何制作可动画角色的绑定。绑定是创建可动画角色中一个非常技术性的步骤,本课程旨在提供一个逐步指南,帮助学员创建一个功能齐全的角色绑定,以便动画师能够展现可信的表演。通过从零开始绑定角色,动画师将能够自由创建自己的角色,而不受自动绑定解决方案的限制。课程将使用我们在《Maya 2018中建模低多边形角色》课程中所创建的角色Manlo。请注意,这是一门中级课程,作者假设学员已经对Maya的基本工具(如移动、旋转和缩放工具)、工具位置及热键有一定的了解,并对坐标系(X、Y、Z轴)、世界空间与对象空间的移动和旋转、层级关系等概念有所熟悉。尽管这些概念可能对初学者来说是陌生的,但作者将会以绑定角色为主题进行解释。在课程结束时,学员将能够拥有一个可用于个人动画的绑定角色,以及创造自身动画角色的技能。
Rigging can be a very excruciatingly technical step in creating animatable characters. This class aims to present a step-by-step guide to creating a functional character rig that will allow the animator to deliver a believable performance. Being able to rig characters from scratch empowers the animator to be able to create characters of their own free from the constraints of automatic rigging solutions. Make no mistake, such solutions are great timesavers, but they can tend to limit the animator.We will create this rig using Manlo, the character we modeled, UV mapped and surfaced in Model a Low-Polygon Character in Maya 2018, so if you are new to Maya, you should at least have that course under your belt. Also, please note that this is an intermediate class. The author assumes you have a functional understanding of basic Maya tools as the move, rotate, and scale tools, shelf and tool locations and using Maya's hotbox to access them; concepts like X, Y, and Z movement and axes, object vs. world space movement and rotations and hierarchies. The author will address these ideas in terms of rigging characters, however, they may be unfamiliar to beginners.That said, at the end of this course, you will have both a rigged character that you can use in your own animations AND the skill set to create animated characters of your very own!