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所在平台: Udemy |
课程主页: https://www.udemy.com/course/riflecreation/
课程评论:没有评论
课程名称:3D建模与纹理处理高质量游戏道具步枪 概述:本课程由Emiel Sleegers教授,他是一名在Ubisoft工作的环境艺术家,参与制作了《极限竞速:地平线3》和《全境封锁2》等AAA游戏。Emiel对视频游戏有着深厚的热爱,他的创作灵感源自《最后的生还者》。他建议初学者艺术家聚焦于自己热爱的游戏领域,并不断提升自己的技能。除工作外,他也喜欢参与个人项目和自由职业相关的游戏或电影活动。 课程信息:在本课程中,您将学习如何从头到尾制作一把突击步枪,以便于真正可以用于游戏。课程目标是完成一个准备好的AAA武器。学习过程将从收集参考资料开始,帮助您更好地视觉化武器,然后使用3Ds Max对高多边形资产进行建模,接着制作低多边形模型并创建UV贴图。您将准备场景以进行烘焙,并在Marmoset Toolbag中设置所需的所有贴图。最后,您将在Substance Painter中完成纹理的绘制,并在Marmoset Toolbag中渲染您的艺术作品。
Instructor InfoEmiel Sleegers always had love for video games and when he was young, he started using Unity3D for programming but he found himself gravitating more towards the art of making games. Now he is currently working as an environment artist in Ubisoft. He contributed to creating AAA games such as Forza Horizon 3 and The Division 2. His all time favorite game is The Last of Us and that video game is what inspired him to want to work in the game industry. His advice for beginner artists is to focus on one aspect of gaming that they are passionate about, stick to it and get better at it. His hobbies include anything related to games or films, whether it be working on personal projects, freelance work or going out for movies. Course Info In this course, you will be taken to the process of creating an assault rifle from start to finish. The goal of this course is to have a complete game ready AAA weapon. You will begin by gathering references that will help you visualize the weapon and then move on to 3Ds Max to model the high poly asset, the low poly and create UV map. You will be able to prepare the scene for baking and will set all the required maps in Marmoset Toolbag. You will go to Substance Painter where you will be creating the final texture and finally you will be rendering your art piece in Marmoset Toolbag.