|
所在平台: Udemy |
课程主页: https://www.udemy.com/course/retro-robot-3d-game-art-from-concept-to-render/
课程评论:没有评论
《Retro Robot: 3D Game Art from Concept to Render》是一门项目驱动的课程,旨在教授学员如何将2D概念图转化为逼真的3D游戏角色。 课程从一张简单的复古科幻机器人概念图开始,引导学员学习以下关键技能: 1. **3D建模**:如何将2D概念有效地转化为3D模型,特别是硬表面角色的建模。 2. **模型优化与细节**:将低多边形模型转换为高多边形以增加细节,并将高多边形细节烘焙到低多边形模型上。 3. **材质与纹理**:学习使用Substance Painter进行照片级写实纹理的绘制,包括选择材料、颜色、添加贴花和做旧效果。 4. **绑定与布料**:为3D角色设置简单的骨骼绑定,赋予其生动的姿态。 5. **灯光与渲染**:掌握电影级照片工作室的灯光设置,以及使用Blender 2.9进行最终的图像渲染。 学完本课程,你将能够熟练地将2D概念艺术转化为3D作品,掌握照片级写实纹理技术,并学会如何为角色打光和摆姿,创造出令人惊叹的渲染效果。课程中使用的主要工具是Blender 2.9和Substance Painter。
When it comes to most 3D art, it all begins with a piece of concept art. Something you drew up yourself, a piece of art you found online, or perhaps one given to you at work. In this project-based course, we'll be starting with a simple shaded drawing of a retro sci-fi themed robot. With the concept art at hand, you'll begin interpreting and translating it to 3D as faithfully as you can. Then add additional details to fill in the gaps left by the concept art. Choose your own materials and colors, decals and weathering effects to bring the 3D art closer to life. Hook it up to a simple rig and give a dramatic pose, then top it off with equality dramatic lighting. Finally, render out the final image. By the end of this project, you'll have brought a flat 2D concept art to life as a fully realized 3D art.In order to help you accomplish all of that, this course will guide you through the following major steps: Modeling hard surface character from concept artConverting low poly mesh to high poly meshBaking high poly mesh to low poly meshPhotoreal texturing of hard surface characterRigging and setting up a dynamic character poseCinematic photo studio lighting and renderingThe tools we'll be using are:Blender 2.9Substance PainterA summary of the skills you'll end up with after the course:Ability to translate concept art to 3DKnowledge of photoreal texturing techniquesHow to pose and light characters for beautiful renders